{ "source": "JSON", "data": "BLOCK", "version": "0.0.1", "type": "javascript.mulsoundfloat", "language": "javascript", "extension": "webaudio", "help": " Mul Sound Float", "label": "Mul Sound Float", "color": "#D3C124", "group": "Sound", "codes": [ { "name": "function", "code": "\nMulSoundFloat = function(context, float_value) {\n var that = this;\n this.float = float_value;\n this.context = context;\n this.node = context.createScriptProcessor(1024, 1, 1);\n this.node.onaudioprocess = function(e) { that.process(e) };\n}\n\nMulSoundFloat.prototype.process = function(e) {\n var in0 = e.inputBuffer.getChannelData(0);\n var out = e.outputBuffer.getChannelData(0);\n for (var i = 0; i < in0.length; ++i) {\n out[i] = in0[i] * this.float;\n }\n}\n" }, { "name": "declaration", "code": "\n// block_$id$ = $label$\n\nvar block_$id$_float = 1;\nvar block_$id$_obj = new MulSoundFloat(context, block_$id$_float);\n\nvar $port[float_input]$ = function(value){\n block_$id$_float = parseFloat(value);\n block_$id$_obj.float = block_$id$_float;\n return true;\n };\n\nvar $port[sound_input]$ = block_$id$_obj.node;\nvar $port[output]$ = block_$id$_obj.node;\n" } ], "properties": [], "ports": [ { "conn_type": "input", "name": "sound_input", "label": "Sound", "type": "javascript.sound" }, { "conn_type": "input", "name": "float_input", "label": "Float Value", "type": "javascript.float" }, { "conn_type": "output", "name": "output", "label": "Sound", "type": "javascript.sound" } ] }