Criando repositório

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bradoki committed 2025-07-28 10:53:49 -03:00
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/build
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plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
alias(libs.plugins.kotlin.compose)
}
android {
namespace = "com.example.gesturerecognition"
compileSdk = 36
defaultConfig {
applicationId = "com.example.gesturerecognation"
minSdk = 24
targetSdk = 36
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = "11"
}
buildFeatures {
compose = true
}
}
dependencies {
implementation(libs.tensorflow.lite)
implementation(libs.tensorflow.lite.support)
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(libs.androidx.activity.compose)
implementation(platform(libs.androidx.compose.bom))
implementation(libs.androidx.ui)
implementation(libs.androidx.ui.graphics)
implementation(libs.androidx.ui.tooling.preview)
implementation(libs.androidx.material3)
implementation(libs.androidx.appcompat)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(platform(libs.androidx.compose.bom))
androidTestImplementation(libs.androidx.ui.test.junit4)
debugImplementation(libs.androidx.ui.tooling)
debugImplementation(libs.androidx.ui.test.manifest)
}
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package com.example.gesturerecognition
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.example.gesturerecognation", appContext.packageName)
}
}
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.HIGH_SAMPLING_RATE_SENSORS" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-feature
android:name="android.hardware.sensor.accelerometer"
android:required="true" />
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.GestureRecognation">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.GestureRecognation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
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package com.example.gesturerecognition
import android.content.Context
import org.tensorflow.lite.Interpreter
import java.io.FileInputStream
import java.nio.MappedByteBuffer
import java.nio.channels.FileChannel
class GestureClassifier(context: Context) {
companion object {
private const val MODEL_PATH = "modelo_gestos_uwave.tflite"
// Labels dos gestos do dataset uWave (ajuste conforme seu modelo)
private val GESTURE_LABELS = arrayOf(
"Gesto 1", "Gesto 2", "Gesto 3", "Gesto 4",
"Gesto 5", "Gesto 6", "Gesto 7", "Gesto 8"
)
}
private var tflite: Interpreter? = null
private var tfliteModel: MappedByteBuffer
init {
tfliteModel = loadModelFile(context)
// Configurar opções do interpretador
val options = Interpreter.Options().apply {
setNumThreads(4) // Usar 4 threads para melhor performance
}
tflite = Interpreter(tfliteModel, options)
// Log das dimensões do modelo para debug
tflite?.let {
val inputShape = it.getInputTensor(0).shape()
val outputShape = it.getOutputTensor(0).shape()
println("Input shape: ${inputShape.contentToString()}")
println("Output shape: ${outputShape.contentToString()}")
}
}
private fun loadModelFile(context: Context): MappedByteBuffer {
val fileDescriptor = context.assets.openFd(MODEL_PATH)
val inputStream = FileInputStream(fileDescriptor.fileDescriptor)
val fileChannel = inputStream.channel
val startOffset = fileDescriptor.startOffset
val declaredLength = fileDescriptor.declaredLength
return fileChannel.map(FileChannel.MapMode.READ_ONLY, startOffset, declaredLength)
}
fun classify(inputData: FloatArray): String {
return tflite?.let { interpreter ->
// Preparar entrada
val input = arrayOf(inputData)
// Preparar saída
val output = Array(1) { FloatArray(GESTURE_LABELS.size) }
// Executar inferência
interpreter.run(input, output)
// Encontrar a classe com maior probabilidade
var predictedClass = 0
var maxProbability = output[0][0]
for (i in 1 until output[0].size) {
if (output[0][i] > maxProbability) {
maxProbability = output[0][i]
predictedClass = i
}
}
// Retornar resultado com confiança
//val confidence = String.format("%.2f%%", maxProbability * 100)
//"${GESTURE_LABELS[predictedClass]} ($confidence)"
GESTURE_LABELS[predictedClass]
} ?: "Erro: Modelo não carregado"
}
fun classifyWithAllProbabilities(inputData: FloatArray): Map<String, Float> {
return tflite?.let { interpreter ->
// Preparar entrada
val input = arrayOf(inputData)
// Preparar saída
val output = Array(1) { FloatArray(GESTURE_LABELS.size) }
// Executar inferência
interpreter.run(input, output)
// Criar mapa com todas as probabilidades
val results = mutableMapOf<String, Float>()
for (i in GESTURE_LABELS.indices) {
results[GESTURE_LABELS[i]] = output[0][i]
}
results
} ?: emptyMap()
}
fun close() {
tflite?.close()
tflite = null
}
}
@@ -0,0 +1,261 @@
package com.example.gesturerecognition
import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
import android.os.Bundle
import android.widget.Button
import android.widget.TextView
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity(), SensorEventListener {
private lateinit var sensorManager: SensorManager
private var accelerometer: Sensor? = null
private var gestureClassifier: GestureClassifier? = null
private var soundManager: SoundManager? = null // Novo: gerenciador de sons
private lateinit var statusText: TextView
private lateinit var resultText: TextView
private lateinit var recordButton: Button
private var isRecording = false
private var accelerometerData: MutableList<Float> = mutableListOf()
private var recordingStartTime: Long = 0
private val windowSize = 315
private val recordingDurationMs = 2000
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
initializeViews()
initializeSensors()
initializeClassifier()
initializeSoundManager() // Novo: inicializa sistema de sons
setupButtons()
}
private fun initializeViews() {
statusText = findViewById(R.id.statusText)
resultText = findViewById(R.id.resultText)
recordButton = findViewById(R.id.recordButton)
statusText.text = "Pressione e segure o botão para gravar"
}
private fun initializeSensors() {
sensorManager = getSystemService(SENSOR_SERVICE) as SensorManager
accelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
if (accelerometer == null) {
Toast.makeText(this, "Acelerômetro não disponível", Toast.LENGTH_LONG).show()
finish()
}
}
private fun initializeClassifier() {
try {
gestureClassifier = GestureClassifier(this)
Toast.makeText(this, "Modelo carregado com sucesso", Toast.LENGTH_SHORT).show()
} catch (e: Exception) {
Toast.makeText(this, "Erro ao carregar modelo: ${e.message}", Toast.LENGTH_LONG).show()
e.printStackTrace()
}
}
// Novo: Inicializa o sistema de sons
private fun initializeSoundManager() {
try {
soundManager = SoundManager(this)
Toast.makeText(this, "Sistema de áudio inicializado", Toast.LENGTH_SHORT).show()
} catch (e: Exception) {
Toast.makeText(this, "Erro ao inicializar áudio: ${e.message}", Toast.LENGTH_LONG).show()
e.printStackTrace()
}
}
private fun setupButtons() {
recordButton.setOnTouchListener { _, event ->
when (event.action) {
android.view.MotionEvent.ACTION_DOWN -> {
startRecording()
recordButton.performClick() // Para acessibilidade
true
}
android.view.MotionEvent.ACTION_UP,
android.view.MotionEvent.ACTION_CANCEL -> {
stopRecording()
true
}
else -> false
}
}
}
private fun startRecording() {
accelerometerData.clear()
isRecording = true
recordingStartTime = System.currentTimeMillis()
accelerometer?.let {
sensorManager.registerListener(this, it, SensorManager.SENSOR_DELAY_FASTEST)
}
statusText.text = "🔴 Gravando... Faça o gesto!"
recordButton.text = "GRAVANDO"
resultText.text = ""
}
private fun stopRecording() {
if (!isRecording) return
isRecording = false
sensorManager.unregisterListener(this)
recordButton.text = "GRAVAR"
statusText.text = "Processando dados..."
if (accelerometerData.size >= 60) {
classifyGesture()
} else {
statusText.text = "Gesto muito curto. Tente novamente."
// Removido: som de erro não é mais necessário
recordButton.postDelayed({
statusText.text = "Pressione e segure o botão para gravar"
}, 2000)
}
}
private fun classifyGesture() {
try {
val inputData = prepareInputData()
val result = gestureClassifier?.classify(inputData) ?: "Erro no classificador"
statusText.text = "Classificação concluída"
resultText.text = "Gesto reconhecido: $result"
// Reproduz som baseado no gesto reconhecido
playGestureSound(result)
recordButton.postDelayed({
statusText.text = "Pressione e segure o botão para gravar"
}, 3000)
} catch (e: Exception) {
statusText.text = "Erro na classificação"
resultText.text = "Erro: ${e.message}"
// Removido: som de erro não é mais necessário
e.printStackTrace()
}
}
// Função para reproduzir som baseado no gesto
private fun playGestureSound(gestureResult: String) {
soundManager?.let { manager ->
val gestureId = manager.mapGestureResultToId(gestureResult)
// Log detalhado para debug
when (gestureId) {
"gesture1" -> println("🛑 Parando todos os sons")
"gesture2" -> println("🔊 Tocando Eraser (uma vez)")
"gesture3" -> println("💥 Tocando Explosion (uma vez)")
"gesture4" -> println("🎵 Tocando Do It Again Baby (uma vez)")
"gesture7" -> println("🎼 Iniciando loop: brush_beat_brazil")
"gesture8" -> println("🎼 Iniciando loop: loose_brazil2")
"unknown" -> println("❓ Gesto não reconhecido: $gestureResult")
}
manager.playGestureSound(gestureId)
}
}
private fun prepareInputData(): FloatArray {
val totalFeatures = windowSize * 3
val input = FloatArray(totalFeatures)
val availableDataSize = accelerometerData.size
val availableSamples = availableDataSize / 3
if (availableSamples >= windowSize) {
val step = availableSamples.toFloat() / windowSize
var dataIndex = 0
for (i in 0 until windowSize) {
val sampleIndex = (i * step).toInt() * 3
if (sampleIndex + 2 < availableDataSize) {
input[dataIndex++] = accelerometerData[sampleIndex]
input[dataIndex++] = accelerometerData[sampleIndex + 1]
input[dataIndex++] = accelerometerData[sampleIndex + 2]
}
}
} else {
var inputIndex = 0
val repetitions = windowSize / availableSamples
val remainder = windowSize % availableSamples
for (rep in 0 until repetitions) {
for (i in 0 until availableDataSize step 3) {
if (inputIndex + 2 < totalFeatures && i + 2 < availableDataSize) {
input[inputIndex++] = accelerometerData[i]
input[inputIndex++] = accelerometerData[i + 1]
input[inputIndex++] = accelerometerData[i + 2]
}
}
}
for (i in 0 until remainder * 3 step 3) {
if (inputIndex + 2 < totalFeatures && i + 2 < availableDataSize) {
input[inputIndex++] = accelerometerData[i]
input[inputIndex++] = accelerometerData[i + 1]
input[inputIndex++] = accelerometerData[i + 2]
}
}
}
normalizeData(input)
return input
}
private fun normalizeData(data: FloatArray) {
for (i in data.indices) {
data[i] = data[i] / 9.8f
}
}
override fun onSensorChanged(event: SensorEvent?) {
if (isRecording && event?.sensor?.type == Sensor.TYPE_ACCELEROMETER) {
event.values?.let { values ->
accelerometerData.add(values[0])
accelerometerData.add(values[1])
accelerometerData.add(values[2])
val sampleCount = accelerometerData.size / 3
statusText.text = "🔴 Gravando... $sampleCount amostras"
}
}
}
override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {}
// Novo: Gerencia o ciclo de vida do áudio
override fun onPause() {
super.onPause()
soundManager?.stopAllSounds()
}
override fun onResume() {
super.onResume()
soundManager?.resumeAllSounds()
}
override fun onDestroy() {
super.onDestroy()
gestureClassifier?.close()
sensorManager.unregisterListener(this)
soundManager?.release() // Novo: libera recursos de áudio
}
}
@@ -0,0 +1,217 @@
package com.example.gesturerecognition
import android.content.Context
import android.media.AudioAttributes
import android.media.SoundPool
import android.util.Log
class SoundManager(private val context: Context) {
private var soundPool: SoundPool? = null
private val soundMap = mutableMapOf<String, Int>()
private val TAG = "SoundManager"
// Máximo de sons simultâneos
private val maxStreams = 10
// Controle de loops (sons que ficam tocando)
private var currentLoopStreamId: Int? = null
private var currentLoopGesture: String? = null
init {
initializeSoundPool()
loadSounds()
}
private fun initializeSoundPool() {
val audioAttributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
soundPool = SoundPool.Builder()
.setMaxStreams(maxStreams)
.setAudioAttributes(audioAttributes)
.build()
}
private fun loadSounds() {
try {
// Carrega os sons específicos do usuário
loadSound("gesture2", R.raw.eraser)
loadSound("gesture3", R.raw.explosion)
loadSound("gesture4", R.raw.do_it_again_baby)
loadSound("gesture7", R.raw.brush_beat_brazil)
loadSound("gesture8", R.raw.loose_brazil2)
Log.d(TAG, "Todos os sons carregados com sucesso")
} catch (e: Exception) {
Log.e(TAG, "Erro ao carregar sons: ${e.message}")
}
}
private fun loadSound(gestureId: String, resourceId: Int) {
try {
soundPool?.let { pool ->
val soundId = pool.load(context, resourceId, 1)
soundMap[gestureId] = soundId
Log.d(TAG, "Som carregado: $gestureId -> $soundId")
}
} catch (e: Exception) {
Log.e(TAG, "Erro ao carregar som $gestureId: ${e.message}")
}
}
/**
* Reproduz o som correspondente ao gesto reconhecido
* Gesto 1: Para todos os sons
* Gestos 2, 3, 4: Tocam uma vez
* Gestos 7, 8: Tocam em loop (um por vez)
*/
fun playGestureSound(gestureId: String, volume: Float = 1.0f) {
try {
when (gestureId) {
"gesture1" -> {
// Gesto 1: Para todos os sons
stopAllSounds()
Log.d(TAG, "Todos os sons parados pelo gesto 1")
}
"gesture7", "gesture8" -> {
// Gestos 7 e 8: Loop (um por vez)
playLoopSound(gestureId, volume)
}
"gesture2", "gesture3", "gesture4" -> {
// Gestos 2, 3, 4: Tocam uma vez
playOneShotSound(gestureId, volume)
}
else -> {
Log.w(TAG, "Gesto não mapeado: $gestureId")
}
}
} catch (e: Exception) {
Log.e(TAG, "Erro ao reproduzir som para gesto $gestureId: ${e.message}")
}
}
/**
* Toca sons que devem tocar apenas uma vez
*/
private fun playOneShotSound(gestureId: String, volume: Float) {
val soundId = soundMap[gestureId]
if (soundId != null) {
soundPool?.play(soundId, volume, volume, 1, 0, 1.0f) // loop = 0 (uma vez)
Log.d(TAG, "Som one-shot reproduzido: $gestureId")
} else {
Log.w(TAG, "Som não encontrado para gesto: $gestureId")
}
}
/**
* Toca sons em loop (gestos 7 e 8)
* Para o loop anterior e inicia o novo
*/
private fun playLoopSound(gestureId: String, volume: Float) {
val soundId = soundMap[gestureId]
if (soundId != null) {
// Se já há um loop tocando, para ele
currentLoopStreamId?.let { streamId ->
soundPool?.stop(streamId)
Log.d(TAG, "Loop anterior parado: $currentLoopGesture")
}
// Inicia novo loop
val streamId = soundPool?.play(soundId, volume, volume, 1, -1, 1.0f) // loop = -1 (infinito)
currentLoopStreamId = streamId
currentLoopGesture = gestureId
Log.d(TAG, "Novo loop iniciado: $gestureId")
} else {
Log.w(TAG, "Som não encontrado para gesto: $gestureId")
}
}
/**
* Para todos os sons que estão tocando
*/
fun stopAllSounds() {
try {
// Para o loop atual se existir
currentLoopStreamId?.let { streamId ->
soundPool?.stop(streamId)
Log.d(TAG, "Loop parado: $currentLoopGesture")
}
currentLoopStreamId = null
currentLoopGesture = null
// Para todos os outros sons
soundPool?.autoPause()
Log.d(TAG, "Todos os sons parados")
} catch (e: Exception) {
Log.e(TAG, "Erro ao parar sons: ${e.message}")
}
}
/**
* Resume todos os sons pausados (não reativa loops parados)
*/
fun resumeAllSounds() {
try {
soundPool?.autoResume()
Log.d(TAG, "Sons one-shot resumidos")
} catch (e: Exception) {
Log.e(TAG, "Erro ao resumir sons: ${e.message}")
}
}
/**
* Ajusta o volume de todos os sons
*/
fun setVolume(volume: Float) {
try {
soundMap.values.forEach { soundId ->
soundPool?.setVolume(soundId, volume, volume)
}
Log.d(TAG, "Volume ajustado para: $volume")
} catch (e: Exception) {
Log.e(TAG, "Erro ao ajustar volume: ${e.message}")
}
}
/**
* Libera recursos do SoundPool
*/
fun release() {
try {
stopAllSounds()
soundPool?.release()
soundPool = null
soundMap.clear()
currentLoopStreamId = null
currentLoopGesture = null
Log.d(TAG, "SoundManager liberado")
} catch (e: Exception) {
Log.e(TAG, "Erro ao liberar SoundManager: ${e.message}")
}
}
/**
* Mapeia o resultado do classificador para ID do gesto
* Ajuste esta função de acordo com os resultados do seu modelo
*/
fun mapGestureResultToId(gestureResult: String): String {
return when (gestureResult.lowercase().trim()) {
"1", "gesture1", "gesto 1" -> "gesture1" // Para todos os sons
"2", "gesture2", "gesto 2" -> "gesture2" // Eraser (uma vez)
"3", "gesture3", "gesto 3" -> "gesture3" // Explosion (uma vez)
"4", "gesture4", "gesto 4" -> "gesture4" // Do It Again Baby (uma vez)
"7", "gesture7", "gesto 7" -> "gesture7" // brush_beat_brazil (loop)
"8", "gesture8", "gesto 8"-> "gesture8" // loose_brazil2 (loop)
else -> "unknown" // Não faz nada para gestos não mapeados
}
}
}
@@ -0,0 +1,11 @@
package com.example.gesturerecognition.ui.theme
import androidx.compose.ui.graphics.Color
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
val Purple40 = Color(0xFF6650a4)
val PurpleGrey40 = Color(0xFF625b71)
val Pink40 = Color(0xFF7D5260)
@@ -0,0 +1,57 @@
package com.example.gesturerecognition.ui.theme
import android.os.Build
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.platform.LocalContext
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40
/* Other default colors to override
background = Color(0xFFFFFBFE),
surface = Color(0xFFFFFBFE),
onPrimary = Color.White,
onSecondary = Color.White,
onTertiary = Color.White,
onBackground = Color(0xFF1C1B1F),
onSurface = Color(0xFF1C1B1F),
*/
)
@Composable
fun GestureRecognationTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
// Dynamic color is available on Android 12+
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
}
@@ -0,0 +1,34 @@
package com.example.gesturerecognition.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
)
/* Other default text styles to override
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
*/
)
@@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
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android:strokeColor="#33FFFFFF" />
</vector>
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Estado pressionado -->
<item android:state_pressed="true">
<shape android:shape="oval">
<solid android:color="#D32F2F" />
<stroke android:width="4dp" android:color="#FFCDD2" />
</shape>
</item>
<!-- Estado normal -->
<item>
<shape android:shape="oval">
<solid android:color="#F44336" />
<stroke android:width="2dp" android:color="#FFCDD2" />
</shape>
</item>
</selector>
@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:padding="16dp"
android:gravity="center">
<!-- Seção superior com título e status -->
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:orientation="vertical"
android:gravity="center">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Reconhecimento de Gestos"
android:textSize="24sp"
android:textStyle="bold"
android:layout_marginBottom="24dp"
android:textColor="#2196F3" />
<TextView
android:id="@+id/statusText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Pressione e segure o botão para gravar"
android:textSize="16sp"
android:textAlignment="center"
android:padding="8dp"
android:gravity="center" />
</LinearLayout>
<!-- Seção central com o botão grande -->
<FrameLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="2"
android:gravity="center">
<Button
android:id="@+id/recordButton"
android:layout_width="180dp"
android:layout_height="180dp"
android:layout_gravity="center"
android:text="GRAVAR"
android:textSize="18sp"
android:textStyle="bold"
android:textColor="@android:color/white"
android:background="@drawable/record_button_background"
android:elevation="12dp" />
</FrameLayout>
<!-- Seção inferior com resultado -->
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1.5"
android:orientation="vertical"
android:gravity="center_horizontal|top">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Mantenha pressionado para gravar o gesto"
android:textSize="12sp"
android:textAlignment="center"
android:textColor="#666666"
android:layout_marginBottom="24dp"
android:gravity="center" />
<View
android:layout_width="match_parent"
android:layout_height="1dp"
android:background="#E0E0E0"
android:layout_marginBottom="16dp" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Resultado:"
android:textSize="18sp"
android:textStyle="bold"
android:layout_marginBottom="8dp" />
<TextView
android:id="@+id/resultText"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Nenhum gesto reconhecido ainda"
android:textSize="16sp"
android:textAlignment="center"
android:padding="16dp"
android:background="#F5F5F5"
android:minHeight="60dp"
android:gravity="center" />
</LinearLayout>
</LinearLayout>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>
@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Gesture Recognation</string>
</resources>
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.GestureRecognation" parent="Theme.AppCompat.Light.NoActionBar" />
</resources>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older than API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>
@@ -0,0 +1,17 @@
package com.example.gesturerecognition
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}