Batucada_Bit/prototipo1/teste.txt

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opentable ./sample/Clap-Basic.wav tableClap-Basic;
opentable Clap-Flam.wav tableClap-Flam;
opentable Clap-Loose.wav tableClap-Loose;
opentable Clap-Pop.wav tableClap-Pop;
opentable Clap-Tone(C).wav tableClap-Tone(C);
opentable Clap.wav tableClap;
opentable Crash-LightHighs.wav tableCrash-LightHighs;
opentable Crash-Perfect.wav tableCrash-Perfect;
opentable Hihat-Closed2.wav tableHihat-Closed2;
opentable Hihat-Closed3.wav tableHihat-Closed3;
opentable Hihat-Closed.wav tableHihat-Closed;
opentable Hihat-Flam.wav tableHihat-Flam;
opentable Hihat-Halftime.wav tableHihat-Halftime;
opentable Hihat-Open1.wav tableHihat-Open1;
opentable Hihat-Open2.wav tableHihat-Open2;
opentable Hihat-Open3.wav tableHihat-Open3;
opentable Hihat-Roll1.wav tableHihat-Roll1;
opentable Hihat-Roll2.wav tableHihat-Roll2;
opentable Hihat-Roll3.wav tableHihat-Roll3;
opentable Hihat-Tick.wav tableHihat-Tick;
opentable Kick-ancehall(A#).wav tableKick-ancehall(A#);
opentable Kick-Clean(F).wav tableKick-Clean(F);
opentable Kick-Layered(F#).wav tableKick-Layered(F#);
opentable Kick-Tight(G).wav tableKick-Tight(G);
opentable Kick.wav tableKick;
opentable Percussion-Dry1.wav tablePercussion-Dry1;
opentable Percussion-Dry2.wav tablePercussion-Dry2;
opentable Percussion-Dry3(C).wav tablePercussion-Dry3(C);
opentable Percussion-Dry4(C).wav tablePercussion-Dry4(C);
opentable Percussion-Dry5.wav tablePercussion-Dry5;
opentable Percussion-Dry6.wav tablePercussion-Dry6;
opentable Percussion-Dry7.wav tablePercussion-Dry7;
opentable Percussion-Dry8.wav tablePercussion-Dry8;
opentable Percussion-Wet1(C).wav tablePercussion-Wet1(C);
opentable Percussion-Wet2.wav tablePercussion-Wet2;
opentable Percussion-Wet3.wav tablePercussion-Wet3;
opentable Percussion-Wet4.wav tablePercussion-Wet4;
opentable Ride-Flanged.wav tableRide-Flanged;
opentable Ride-Mysterious.wav tableRide-Mysterious;
opentable Rimshot-Basic.wav tableRimshot-Basic;
opentable Rimshot-Bunker.wav tableRimshot-Bunker;
opentable Rimshot-Underwater.wav tableRimshot-Underwater;
opentable Rimshot-Wiz.wav tableRimshot-Wiz;
opentable Shaker-Banana.wav tableShaker-Banana;
opentable Shaker-Crisp.wav tableShaker-Crisp;
opentable Shaker-Drew.wav tableShaker-Drew;
opentable Shaker-Tight.wav tableShaker-Tight;
opentable Snap-Cream.wav tableSnap-Cream;
opentable Snap-Hefty.wav tableSnap-Hefty;
opentable Snap-Single.wav tableSnap-Single;
opentable Snare-Arrow(G#).wav tableSnare-Arrow(G#);
opentable Snare-Breeze(E).wav tableSnare-Breeze(E);
opentable Snare-Heft(D#).wav tableSnare-Heft(D#);
opentable Snare-Lustbug(C).wav tableSnare-Lustbug(C);
opentable Snare-Tonal1(F).wav tableSnare-Tonal1(F);
opentable Snare-Tonal2(C).wav tableSnare-Tonal2(C);
opentable Snare-Wanted(A#).wav tableSnare-Wanted(A#);