opentable ./sample/Clap-Basic.wav tableClap-Basic; opentable Clap-Flam.wav tableClap-Flam; opentable Clap-Loose.wav tableClap-Loose; opentable Clap-Pop.wav tableClap-Pop; opentable Clap-Tone(C).wav tableClap-Tone(C); opentable Clap.wav tableClap; opentable Crash-LightHighs.wav tableCrash-LightHighs; opentable Crash-Perfect.wav tableCrash-Perfect; opentable Hihat-Closed2.wav tableHihat-Closed2; opentable Hihat-Closed3.wav tableHihat-Closed3; opentable Hihat-Closed.wav tableHihat-Closed; opentable Hihat-Flam.wav tableHihat-Flam; opentable Hihat-Halftime.wav tableHihat-Halftime; opentable Hihat-Open1.wav tableHihat-Open1; opentable Hihat-Open2.wav tableHihat-Open2; opentable Hihat-Open3.wav tableHihat-Open3; opentable Hihat-Roll1.wav tableHihat-Roll1; opentable Hihat-Roll2.wav tableHihat-Roll2; opentable Hihat-Roll3.wav tableHihat-Roll3; opentable Hihat-Tick.wav tableHihat-Tick; opentable Kick-ancehall(A#).wav tableKick-ancehall(A#); opentable Kick-Clean(F).wav tableKick-Clean(F); opentable Kick-Layered(F#).wav tableKick-Layered(F#); opentable Kick-Tight(G).wav tableKick-Tight(G); opentable Kick.wav tableKick; opentable Percussion-Dry1.wav tablePercussion-Dry1; opentable Percussion-Dry2.wav tablePercussion-Dry2; opentable Percussion-Dry3(C).wav tablePercussion-Dry3(C); opentable Percussion-Dry4(C).wav tablePercussion-Dry4(C); opentable Percussion-Dry5.wav tablePercussion-Dry5; opentable Percussion-Dry6.wav tablePercussion-Dry6; opentable Percussion-Dry7.wav tablePercussion-Dry7; opentable Percussion-Dry8.wav tablePercussion-Dry8; opentable Percussion-Wet1(C).wav tablePercussion-Wet1(C); opentable Percussion-Wet2.wav tablePercussion-Wet2; opentable Percussion-Wet3.wav tablePercussion-Wet3; opentable Percussion-Wet4.wav tablePercussion-Wet4; opentable Ride-Flanged.wav tableRide-Flanged; opentable Ride-Mysterious.wav tableRide-Mysterious; opentable Rimshot-Basic.wav tableRimshot-Basic; opentable Rimshot-Bunker.wav tableRimshot-Bunker; opentable Rimshot-Underwater.wav tableRimshot-Underwater; opentable Rimshot-Wiz.wav tableRimshot-Wiz; opentable Shaker-Banana.wav tableShaker-Banana; opentable Shaker-Crisp.wav tableShaker-Crisp; opentable Shaker-Drew.wav tableShaker-Drew; opentable Shaker-Tight.wav tableShaker-Tight; opentable Snap-Cream.wav tableSnap-Cream; opentable Snap-Hefty.wav tableSnap-Hefty; opentable Snap-Single.wav tableSnap-Single; opentable Snare-Arrow(G#).wav tableSnare-Arrow(G#); opentable Snare-Breeze(E).wav tableSnare-Breeze(E); opentable Snare-Heft(D#).wav tableSnare-Heft(D#); opentable Snare-Lustbug(C).wav tableSnare-Lustbug(C); opentable Snare-Tonal1(F).wav tableSnare-Tonal1(F); opentable Snare-Tonal2(C).wav tableSnare-Tonal2(C); opentable Snare-Wanted(A#).wav tableSnare-Wanted(A#);