opentable ./samples/Clap-Basic.wav array1 Clap-Basic; opentable ./samples/Clap-Flam.wav array2 Clap-Flam; opentable ./samples/Clap-Loose.wav array3 Clap-Loose; opentable ./samples/Clap-Pop.wav array4 Clap-Pop; opentable ./samples/Clap-Tone(C).wav array5 Clap-Tone(C); opentable ./samples/Clap.wav array6 Clap; opentable ./samples/Crash-LightHighs.wav array7 Crash-LightHighs; opentable ./samples/Crash-Perfect.wav array8 Crash-Perfect; opentable ./samples/Hihat-Closed2.wav array9 Hihat-Closed2; opentable ./samples/Hihat-Closed3.wav array10 Hihat-Closed3; opentable ./samples/Hihat-Closed.wav array11 Hihat-Closed; opentable ./samples/Hihat-Flam.wav array12 Hihat-Flam; opentable ./samples/Hihat-Halftime.wav array13 Hihat-Halftime; opentable ./samples/Hihat-Open1.wav array14 Hihat-Open1; opentable ./samples/Hihat-Open2.wav array15 Hihat-Open2; opentable ./samples/Hihat-Open3.wav array16 Hihat-Open3; opentable ./samples/Hihat-Roll1.wav array17 Hihat-Roll1; opentable ./samples/Hihat-Roll2.wav array18 Hihat-Roll2; opentable ./samples/Hihat-Roll3.wav array19 Hihat-Roll3; opentable ./samples/Hihat-Tick.wav array20 Hihat-Tick; opentable ./samples/Kick-ancehall(A#).wav array21 Kick-ancehall(A#); opentable ./samples/Kick-Clean(F).wav array22 Kick-Clean(F); opentable ./samples/Kick-Layered(F#).wav array23 Kick-Layered(F#); opentable ./samples/Kick-Tight(G).wav array24 Kick-Tight(G); opentable ./samples/Percussion-Dry1.wav array25 Percussion-Dry1; opentable ./samples/Percussion-Dry2.wav array26 Percussion-Dry2; opentable ./samples/Percussion-Dry3(C).wav array27 Percussion-Dry3(C); opentable ./samples/Percussion-Dry4(C).wav array28 Percussion-Dry4(C); opentable ./samples/Percussion-Dry5.wav array29 Percussion-Dry5; opentable ./samples/Percussion-Dry6.wav array30 Percussion-Dry6; opentable ./samples/Percussion-Dry7.wav array31 Percussion-Dry7; opentable ./samples/Percussion-Dry8.wav array32 Percussion-Dry8; opentable ./samples/Percussion-Wet1(C).wav array33 Percussion-Wet1(C); opentable ./samples/Percussion-Wet2.wav array34 Percussion-Wet2; opentable ./samples/Percussion-Wet3.wav array35 Percussion-Wet3; opentable ./samples/Percussion-Wet4.wav array36 Percussion-Wet4; opentable ./samples/Ride-Flanged.wav array37 Ride-Flanged; opentable ./samples/Ride-Mysterious.wav array38 Ride-Mysterious; opentable ./samples/Rimshot-Basic.wav array39 Rimshot-Basic; opentable ./samples/Rimshot-Bunker.wav array40 Rimshot-Bunker; opentable ./samples/Rimshot-Underwater.wav array41 Rimshot-Underwater; opentable ./samples/Rimshot-Wiz.wav array42 Rimshot-Wiz; opentable ./samples/Shaker-Banana.wav array43 Shaker-Banana; opentable ./samples/Shaker-Crisp.wav array44 Shaker-Crisp; opentable ./samples/Shaker-Drew.wav array45 Shaker-Drew; opentable ./samples/Shaker-Tight.wav array46 Shaker-Tight; opentable ./samples/Snap-Cream.wav array47 Snap-Cream; opentable ./samples/Snap-Hefty.wav array48 Snap-Hefty; opentable ./samples/Snap-Single.wav array49 Snap-Single; opentable ./samples/Snare-Arrow(G#).wav array50 Snare-Arrow(G#); opentable ./samples/Snare-Breeze(E).wav array51 Snare-Breeze(E); opentable ./samples/Snare-Heft(D#).wav array52 Snare-Heft(D#); opentable ./samples/Snare-Lustbug(C).wav array53 Snare-Lustbug(C); opentable ./samples/Snare-Tonal1(F).wav array54 Snare-Tonal1(F); opentable ./samples/Snare-Tonal2(C).wav array55 Snare-Tonal2(C); opentable ./samples/Snare-Wanted(A#).wav array56 Snare-Wanted(A#);