Atualizando para versao mais recente.
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Clap-Basic 0 0 0 0 0 0 0 0;
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Clap-Flam 0 0 0 0 0 0 0 0;
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Clap-Loose 0 0 0 0 0 0 0 0;
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Clap-Pop 0 0 0 0 0 0 0 0;
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Clap-Tone(C) 0 0 0 0 0 0 0 0;
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Clap 0 0 0 0 0 0 0 0;
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Crash-LightHighs 0 0 0 0 0 0 0 0;
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Crash-Perfect 0 0 0 0 0 0 0 0;
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Hihat-Closed2 0 0 0 0 0 0 0 0;
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Hihat-Closed3 0 0 0 0 0 0 0 0;
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Hihat-Closed 0 0 0 0 0 0 0 0;
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Hihat-Flam 0 0 0 0 0 0 0 0;
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Hihat-Halftime 0 0 0 0 0 0 0 0;
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Hihat-Open1 0 0 0 0 0 0 0 0;
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Hihat-Open2 0 0 0 0 0 0 0 0;
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Hihat-Open3 0 0 0 0 0 0 0 0;
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Hihat-Roll1 0 0 0 0 0 0 0 0;
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Hihat-Roll2 0 0 0 0 0 0 0 0;
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Hihat-Roll3 0 0 0 0 0 0 0 0;
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Hihat-Tick 0 0 0 0 0 0 0 0;
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Kick-ancehall(A#) 0 0 0 0 0 0 0 0;
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Kick-Clean(F) 0 0 0 0 0 0 0 0;
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Kick-Layered(F#) 0 0 0 0 0 0 0 0;
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Kick-Tight(G) 0 0 0 0 0 0 0 0;
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Percussion-Dry1 0 0 0 0 0 0 0 0;
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Percussion-Dry2 0 0 0 0 0 0 0 0;
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Percussion-Dry3(C) 0 0 0 0 0 0 0 0;
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Percussion-Dry4(C) 0 0 0 0 0 0 0 0;
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Percussion-Dry5 0 0 0 0 0 0 0 0;
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Percussion-Dry6 0 0 0 0 0 0 0 0;
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Percussion-Dry7 0 0 0 0 0 0 0 0;
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Percussion-Dry8 0 0 0 0 0 0 0 0;
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Percussion-Wet1(C) 0 0 0 0 0 0 0 0;
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Percussion-Wet2 0 0 0 0 0 0 0 0;
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Percussion-Wet3 0 0 0 0 0 0 0 0;
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Percussion-Wet4 0 0 0 0 0 0 0 0;
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Ride-Flanged 0 0 0 0 0 0 0 0;
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Ride-Mysterious 0 0 0 0 0 0 0 0;
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Rimshot-Basic 0 0 0 0 0 0 0 0;
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Rimshot-Bunker 0 0 0 0 0 0 0 0;
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Rimshot-Underwater 0 0 0 0 0 0 0 0;
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Rimshot-Wiz 0 0 0 0 0 0 0 0;
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Shaker-Banana 0 0 0 0 0 0 0 0;
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Shaker-Crisp 0 0 0 0 0 0 0 0;
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Shaker-Drew 0 0 0 0 0 0 0 0;
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Shaker-Tight 0 0 0 0 0 0 0 0;
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Snap-Cream 0 0 0 0 0 0 0 0;
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Snap-Hefty 0 0 0 0 0 0 0 0;
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Snap-Single 0 0 0 0 0 0 0 0;
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Snare-Arrow(G#) 0 0 0 0 0 0 0 0;
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Snare-Breeze(E) 0 0 0 0 0 0 0 0;
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Snare-Heft(D#) 0 0 0 0 0 0 0 0;
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Snare-Lustbug(C) 0 0 0 0 0 0 0 0;
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Snare-Tonal1(F) 0 0 0 0 0 0 0 0;
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Snare-Tonal2(C) 0 0 0 0 0 0 0 0;
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Snare-Wanted(A#) 0 0 0 0 0 0 0 0;
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opentable ./samples/Clap-Basic.wav array1 Clap-Basic;
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opentable ./samples/Clap-Flam.wav array2 Clap-Flam;
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opentable ./samples/Clap-Loose.wav array3 Clap-Loose;
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opentable ./samples/Clap-Pop.wav array4 Clap-Pop;
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opentable ./samples/Clap-Tone(C).wav array5 Clap-Tone(C);
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opentable ./samples/Clap.wav array6 Clap;
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opentable ./samples/Crash-LightHighs.wav array7 Crash-LightHighs;
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opentable ./samples/Crash-Perfect.wav array8 Crash-Perfect;
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opentable ./samples/Hihat-Closed2.wav array9 Hihat-Closed2;
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opentable ./samples/Hihat-Closed3.wav array10 Hihat-Closed3;
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opentable ./samples/Hihat-Closed.wav array11 Hihat-Closed;
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opentable ./samples/Hihat-Flam.wav array12 Hihat-Flam;
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opentable ./samples/Hihat-Halftime.wav array13 Hihat-Halftime;
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opentable ./samples/Hihat-Open1.wav array14 Hihat-Open1;
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opentable ./samples/Hihat-Open2.wav array15 Hihat-Open2;
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opentable ./samples/Hihat-Open3.wav array16 Hihat-Open3;
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opentable ./samples/Hihat-Roll1.wav array17 Hihat-Roll1;
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opentable ./samples/Hihat-Roll2.wav array18 Hihat-Roll2;
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opentable ./samples/Hihat-Roll3.wav array19 Hihat-Roll3;
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opentable ./samples/Hihat-Tick.wav array20 Hihat-Tick;
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opentable ./samples/Kick-ancehall(A#).wav array21 Kick-ancehall(A#);
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opentable ./samples/Kick-Clean(F).wav array22 Kick-Clean(F);
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opentable ./samples/Kick-Layered(F#).wav array23 Kick-Layered(F#);
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opentable ./samples/Kick-Tight(G).wav array24 Kick-Tight(G);
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opentable ./samples/Percussion-Dry1.wav array25 Percussion-Dry1;
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opentable ./samples/Percussion-Dry2.wav array26 Percussion-Dry2;
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opentable ./samples/Percussion-Dry3(C).wav array27 Percussion-Dry3(C);
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opentable ./samples/Percussion-Dry4(C).wav array28 Percussion-Dry4(C);
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opentable ./samples/Percussion-Dry5.wav array29 Percussion-Dry5;
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opentable ./samples/Percussion-Dry6.wav array30 Percussion-Dry6;
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opentable ./samples/Percussion-Dry7.wav array31 Percussion-Dry7;
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opentable ./samples/Percussion-Dry8.wav array32 Percussion-Dry8;
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opentable ./samples/Percussion-Wet1(C).wav array33 Percussion-Wet1(C);
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opentable ./samples/Percussion-Wet2.wav array34 Percussion-Wet2;
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opentable ./samples/Percussion-Wet3.wav array35 Percussion-Wet3;
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opentable ./samples/Percussion-Wet4.wav array36 Percussion-Wet4;
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opentable ./samples/Ride-Flanged.wav array37 Ride-Flanged;
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opentable ./samples/Ride-Mysterious.wav array38 Ride-Mysterious;
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opentable ./samples/Rimshot-Basic.wav array39 Rimshot-Basic;
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opentable ./samples/Rimshot-Bunker.wav array40 Rimshot-Bunker;
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opentable ./samples/Rimshot-Underwater.wav array41 Rimshot-Underwater;
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opentable ./samples/Rimshot-Wiz.wav array42 Rimshot-Wiz;
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opentable ./samples/Shaker-Banana.wav array43 Shaker-Banana;
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opentable ./samples/Shaker-Crisp.wav array44 Shaker-Crisp;
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opentable ./samples/Shaker-Drew.wav array45 Shaker-Drew;
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opentable ./samples/Shaker-Tight.wav array46 Shaker-Tight;
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opentable ./samples/Snap-Cream.wav array47 Snap-Cream;
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opentable ./samples/Snap-Hefty.wav array48 Snap-Hefty;
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opentable ./samples/Snap-Single.wav array49 Snap-Single;
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opentable ./samples/Snare-Arrow(G#).wav array50 Snare-Arrow(G#);
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opentable ./samples/Snare-Breeze(E).wav array51 Snare-Breeze(E);
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opentable ./samples/Snare-Heft(D#).wav array52 Snare-Heft(D#);
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opentable ./samples/Snare-Lustbug(C).wav array53 Snare-Lustbug(C);
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opentable ./samples/Snare-Tonal1(F).wav array54 Snare-Tonal1(F);
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opentable ./samples/Snare-Tonal2(C).wav array55 Snare-Tonal2(C);
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opentable ./samples/Snare-Wanted(A#).wav array56 Snare-Wanted(A#);
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Executable
+32
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#!/bin/bash
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# Defina a pasta contendo os arquivos .wav
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PASTA="~/Documents/Prototipo/patches_PD/sequencer/sequencer"
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# Defina o arquivo de saída
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ARQUIVO_SAIDA="teste.txt"
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ARQUIVO_SAIDA2="map.txt"
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# Verifica se o arquivo de saída já existe e remove para evitar appending
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if [ -f "$ARQUIVO_SAIDA" ]; then
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rm "$ARQUIVO_SAIDA"
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fi
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if [ -f "$ARQUIVO_SAIDA2" ]; then
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rm "$ARQUIVO_SAIDA2"
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fi
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COUNTER=1
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# Itera sobre todos os arquivos .wav na pasta
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for ARQUIVO in *.wav
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do
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#echo "$ARQUIVO"
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# Pega o nome do arquivo sem a extensão
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NOME=$(basename "$ARQUIVO" .wav)
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# Escreve no arquivo de saída no formato desejado
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echo "opentable ./samples/$NOME.wav array$COUNTER $NOME;" >> "$ARQUIVO_SAIDA"
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echo "$NOME 0 0 0 0 0 0 0 0;" >> "$ARQUIVO_SAIDA2"
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COUNTER=$((COUNTER + 1))
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done
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echo "Arquivo $ARQUIVO_SAIDA gerado com sucesso."
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opentable ./samples/Clap-Basic.wav array1 Clap-Basic;
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opentable ./samples/Clap-Flam.wav array2 Clap-Flam;
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opentable ./samples/Clap-Loose.wav array3 Clap-Loose;
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opentable ./samples/Clap-Pop.wav array4 Clap-Pop;
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opentable ./samples/Clap-Tone(C).wav array5 Clap-Tone(C);
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opentable ./samples/Clap.wav array6 Clap;
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opentable ./samples/Crash-LightHighs.wav array7 Crash-LightHighs;
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opentable ./samples/Crash-Perfect.wav array8 Crash-Perfect;
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opentable ./samples/Hihat-Closed2.wav array9 Hihat-Closed2;
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opentable ./samples/Hihat-Closed3.wav array10 Hihat-Closed3;
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opentable ./samples/Hihat-Closed.wav array11 Hihat-Closed;
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opentable ./samples/Hihat-Flam.wav array12 Hihat-Flam;
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opentable ./samples/Hihat-Halftime.wav array13 Hihat-Halftime;
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opentable ./samples/Hihat-Open1.wav array14 Hihat-Open1;
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opentable ./samples/Hihat-Open2.wav array15 Hihat-Open2;
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opentable ./samples/Hihat-Open3.wav array16 Hihat-Open3;
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opentable ./samples/Hihat-Roll1.wav array17 Hihat-Roll1;
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opentable ./samples/Hihat-Roll2.wav array18 Hihat-Roll2;
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opentable ./samples/Hihat-Roll3.wav array19 Hihat-Roll3;
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opentable ./samples/Hihat-Tick.wav array20 Hihat-Tick;
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opentable ./samples/Kick-ancehall(A#).wav array21 Kick-ancehall(A#);
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opentable ./samples/Kick-Clean(F).wav array22 Kick-Clean(F);
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opentable ./samples/Kick-Layered(F#).wav array23 Kick-Layered(F#);
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opentable ./samples/Kick-Tight(G).wav array24 Kick-Tight(G);
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opentable ./samples/Percussion-Dry1.wav array25 Percussion-Dry1;
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opentable ./samples/Percussion-Dry2.wav array26 Percussion-Dry2;
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opentable ./samples/Percussion-Dry3(C).wav array27 Percussion-Dry3(C);
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opentable ./samples/Percussion-Dry4(C).wav array28 Percussion-Dry4(C);
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opentable ./samples/Percussion-Dry5.wav array29 Percussion-Dry5;
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opentable ./samples/Percussion-Dry6.wav array30 Percussion-Dry6;
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opentable ./samples/Percussion-Dry7.wav array31 Percussion-Dry7;
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opentable ./samples/Percussion-Dry8.wav array32 Percussion-Dry8;
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opentable ./samples/Percussion-Wet1(C).wav array33 Percussion-Wet1(C);
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opentable ./samples/Percussion-Wet2.wav array34 Percussion-Wet2;
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opentable ./samples/Percussion-Wet3.wav array35 Percussion-Wet3;
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opentable ./samples/Percussion-Wet4.wav array36 Percussion-Wet4;
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opentable ./samples/Ride-Flanged.wav array37 Ride-Flanged;
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opentable ./samples/Ride-Mysterious.wav array38 Ride-Mysterious;
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opentable ./samples/Rimshot-Basic.wav array39 Rimshot-Basic;
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opentable ./samples/Rimshot-Bunker.wav array40 Rimshot-Bunker;
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opentable ./samples/Rimshot-Underwater.wav array41 Rimshot-Underwater;
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opentable ./samples/Rimshot-Wiz.wav array42 Rimshot-Wiz;
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opentable ./samples/Shaker-Banana.wav array43 Shaker-Banana;
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opentable ./samples/Shaker-Crisp.wav array44 Shaker-Crisp;
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opentable ./samples/Shaker-Drew.wav array45 Shaker-Drew;
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opentable ./samples/Shaker-Tight.wav array46 Shaker-Tight;
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opentable ./samples/Snap-Cream.wav array47 Snap-Cream;
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opentable ./samples/Snap-Hefty.wav array48 Snap-Hefty;
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opentable ./samples/Snap-Single.wav array49 Snap-Single;
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opentable ./samples/Snare-Arrow(G#).wav array50 Snare-Arrow(G#);
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opentable ./samples/Snare-Breeze(E).wav array51 Snare-Breeze(E);
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opentable ./samples/Snare-Heft(D#).wav array52 Snare-Heft(D#);
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opentable ./samples/Snare-Lustbug(C).wav array53 Snare-Lustbug(C);
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opentable ./samples/Snare-Tonal1(F).wav array54 Snare-Tonal1(F);
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opentable ./samples/Snare-Tonal2(C).wav array55 Snare-Tonal2(C);
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opentable ./samples/Snare-Wanted(A#).wav array56 Snare-Wanted(A#);
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