Atualizando para versao mais recente.

This commit is contained in:
bradoki committed 2025-01-27 22:39:34 -03:00
1 parent 150ec39d6b
commit cbae71e9cb
95 files changed
+2092 -223

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Clap-Basic 0 0 0 0 0 0 0 0;
Clap-Flam 0 0 0 0 0 0 0 0;
Clap-Loose 0 0 0 0 0 0 0 0;
Clap-Pop 0 0 0 0 0 0 0 0;
Clap-Tone(C) 0 0 0 0 0 0 0 0;
Clap 0 0 0 0 0 0 0 0;
Crash-LightHighs 0 0 0 0 0 0 0 0;
Crash-Perfect 0 0 0 0 0 0 0 0;
Hihat-Closed2 0 0 0 0 0 0 0 0;
Hihat-Closed3 0 0 0 0 0 0 0 0;
Hihat-Closed 0 0 0 0 0 0 0 0;
Hihat-Flam 0 0 0 0 0 0 0 0;
Hihat-Halftime 0 0 0 0 0 0 0 0;
Hihat-Open1 0 0 0 0 0 0 0 0;
Hihat-Open2 0 0 0 0 0 0 0 0;
Hihat-Open3 0 0 0 0 0 0 0 0;
Hihat-Roll1 0 0 0 0 0 0 0 0;
Hihat-Roll2 0 0 0 0 0 0 0 0;
Hihat-Roll3 0 0 0 0 0 0 0 0;
Hihat-Tick 0 0 0 0 0 0 0 0;
Kick-ancehall(A#) 0 0 0 0 0 0 0 0;
Kick-Clean(F) 0 0 0 0 0 0 0 0;
Kick-Layered(F#) 0 0 0 0 0 0 0 0;
Kick-Tight(G) 0 0 0 0 0 0 0 0;
Percussion-Dry1 0 0 0 0 0 0 0 0;
Percussion-Dry2 0 0 0 0 0 0 0 0;
Percussion-Dry3(C) 0 0 0 0 0 0 0 0;
Percussion-Dry4(C) 0 0 0 0 0 0 0 0;
Percussion-Dry5 0 0 0 0 0 0 0 0;
Percussion-Dry6 0 0 0 0 0 0 0 0;
Percussion-Dry7 0 0 0 0 0 0 0 0;
Percussion-Dry8 0 0 0 0 0 0 0 0;
Percussion-Wet1(C) 0 0 0 0 0 0 0 0;
Percussion-Wet2 0 0 0 0 0 0 0 0;
Percussion-Wet3 0 0 0 0 0 0 0 0;
Percussion-Wet4 0 0 0 0 0 0 0 0;
Ride-Flanged 0 0 0 0 0 0 0 0;
Ride-Mysterious 0 0 0 0 0 0 0 0;
Rimshot-Basic 0 0 0 0 0 0 0 0;
Rimshot-Bunker 0 0 0 0 0 0 0 0;
Rimshot-Underwater 0 0 0 0 0 0 0 0;
Rimshot-Wiz 0 0 0 0 0 0 0 0;
Shaker-Banana 0 0 0 0 0 0 0 0;
Shaker-Crisp 0 0 0 0 0 0 0 0;
Shaker-Drew 0 0 0 0 0 0 0 0;
Shaker-Tight 0 0 0 0 0 0 0 0;
Snap-Cream 0 0 0 0 0 0 0 0;
Snap-Hefty 0 0 0 0 0 0 0 0;
Snap-Single 0 0 0 0 0 0 0 0;
Snare-Arrow(G#) 0 0 0 0 0 0 0 0;
Snare-Breeze(E) 0 0 0 0 0 0 0 0;
Snare-Heft(D#) 0 0 0 0 0 0 0 0;
Snare-Lustbug(C) 0 0 0 0 0 0 0 0;
Snare-Tonal1(F) 0 0 0 0 0 0 0 0;
Snare-Tonal2(C) 0 0 0 0 0 0 0 0;
Snare-Wanted(A#) 0 0 0 0 0 0 0 0;
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opentable ./samples/Clap-Basic.wav array1 Clap-Basic;
opentable ./samples/Clap-Flam.wav array2 Clap-Flam;
opentable ./samples/Clap-Loose.wav array3 Clap-Loose;
opentable ./samples/Clap-Pop.wav array4 Clap-Pop;
opentable ./samples/Clap-Tone(C).wav array5 Clap-Tone(C);
opentable ./samples/Clap.wav array6 Clap;
opentable ./samples/Crash-LightHighs.wav array7 Crash-LightHighs;
opentable ./samples/Crash-Perfect.wav array8 Crash-Perfect;
opentable ./samples/Hihat-Closed2.wav array9 Hihat-Closed2;
opentable ./samples/Hihat-Closed3.wav array10 Hihat-Closed3;
opentable ./samples/Hihat-Closed.wav array11 Hihat-Closed;
opentable ./samples/Hihat-Flam.wav array12 Hihat-Flam;
opentable ./samples/Hihat-Halftime.wav array13 Hihat-Halftime;
opentable ./samples/Hihat-Open1.wav array14 Hihat-Open1;
opentable ./samples/Hihat-Open2.wav array15 Hihat-Open2;
opentable ./samples/Hihat-Open3.wav array16 Hihat-Open3;
opentable ./samples/Hihat-Roll1.wav array17 Hihat-Roll1;
opentable ./samples/Hihat-Roll2.wav array18 Hihat-Roll2;
opentable ./samples/Hihat-Roll3.wav array19 Hihat-Roll3;
opentable ./samples/Hihat-Tick.wav array20 Hihat-Tick;
opentable ./samples/Kick-ancehall(A#).wav array21 Kick-ancehall(A#);
opentable ./samples/Kick-Clean(F).wav array22 Kick-Clean(F);
opentable ./samples/Kick-Layered(F#).wav array23 Kick-Layered(F#);
opentable ./samples/Kick-Tight(G).wav array24 Kick-Tight(G);
opentable ./samples/Percussion-Dry1.wav array25 Percussion-Dry1;
opentable ./samples/Percussion-Dry2.wav array26 Percussion-Dry2;
opentable ./samples/Percussion-Dry3(C).wav array27 Percussion-Dry3(C);
opentable ./samples/Percussion-Dry4(C).wav array28 Percussion-Dry4(C);
opentable ./samples/Percussion-Dry5.wav array29 Percussion-Dry5;
opentable ./samples/Percussion-Dry6.wav array30 Percussion-Dry6;
opentable ./samples/Percussion-Dry7.wav array31 Percussion-Dry7;
opentable ./samples/Percussion-Dry8.wav array32 Percussion-Dry8;
opentable ./samples/Percussion-Wet1(C).wav array33 Percussion-Wet1(C);
opentable ./samples/Percussion-Wet2.wav array34 Percussion-Wet2;
opentable ./samples/Percussion-Wet3.wav array35 Percussion-Wet3;
opentable ./samples/Percussion-Wet4.wav array36 Percussion-Wet4;
opentable ./samples/Ride-Flanged.wav array37 Ride-Flanged;
opentable ./samples/Ride-Mysterious.wav array38 Ride-Mysterious;
opentable ./samples/Rimshot-Basic.wav array39 Rimshot-Basic;
opentable ./samples/Rimshot-Bunker.wav array40 Rimshot-Bunker;
opentable ./samples/Rimshot-Underwater.wav array41 Rimshot-Underwater;
opentable ./samples/Rimshot-Wiz.wav array42 Rimshot-Wiz;
opentable ./samples/Shaker-Banana.wav array43 Shaker-Banana;
opentable ./samples/Shaker-Crisp.wav array44 Shaker-Crisp;
opentable ./samples/Shaker-Drew.wav array45 Shaker-Drew;
opentable ./samples/Shaker-Tight.wav array46 Shaker-Tight;
opentable ./samples/Snap-Cream.wav array47 Snap-Cream;
opentable ./samples/Snap-Hefty.wav array48 Snap-Hefty;
opentable ./samples/Snap-Single.wav array49 Snap-Single;
opentable ./samples/Snare-Arrow(G#).wav array50 Snare-Arrow(G#);
opentable ./samples/Snare-Breeze(E).wav array51 Snare-Breeze(E);
opentable ./samples/Snare-Heft(D#).wav array52 Snare-Heft(D#);
opentable ./samples/Snare-Lustbug(C).wav array53 Snare-Lustbug(C);
opentable ./samples/Snare-Tonal1(F).wav array54 Snare-Tonal1(F);
opentable ./samples/Snare-Tonal2(C).wav array55 Snare-Tonal2(C);
opentable ./samples/Snare-Wanted(A#).wav array56 Snare-Wanted(A#);
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#!/bin/bash
# Defina a pasta contendo os arquivos .wav
PASTA="~/Documents/Prototipo/patches_PD/sequencer/sequencer"
# Defina o arquivo de saída
ARQUIVO_SAIDA="teste.txt"
ARQUIVO_SAIDA2="map.txt"
# Verifica se o arquivo de saída já existe e remove para evitar appending
if [ -f "$ARQUIVO_SAIDA" ]; then
rm "$ARQUIVO_SAIDA"
fi
if [ -f "$ARQUIVO_SAIDA2" ]; then
rm "$ARQUIVO_SAIDA2"
fi
COUNTER=1
# Itera sobre todos os arquivos .wav na pasta
for ARQUIVO in *.wav
do
#echo "$ARQUIVO"
# Pega o nome do arquivo sem a extensão
NOME=$(basename "$ARQUIVO" .wav)
# Escreve no arquivo de saída no formato desejado
echo "opentable ./samples/$NOME.wav array$COUNTER $NOME;" >> "$ARQUIVO_SAIDA"
echo "$NOME 0 0 0 0 0 0 0 0;" >> "$ARQUIVO_SAIDA2"
COUNTER=$((COUNTER + 1))
done
echo "Arquivo $ARQUIVO_SAIDA gerado com sucesso."
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opentable ./samples/Clap-Basic.wav array1 Clap-Basic;
opentable ./samples/Clap-Flam.wav array2 Clap-Flam;
opentable ./samples/Clap-Loose.wav array3 Clap-Loose;
opentable ./samples/Clap-Pop.wav array4 Clap-Pop;
opentable ./samples/Clap-Tone(C).wav array5 Clap-Tone(C);
opentable ./samples/Clap.wav array6 Clap;
opentable ./samples/Crash-LightHighs.wav array7 Crash-LightHighs;
opentable ./samples/Crash-Perfect.wav array8 Crash-Perfect;
opentable ./samples/Hihat-Closed2.wav array9 Hihat-Closed2;
opentable ./samples/Hihat-Closed3.wav array10 Hihat-Closed3;
opentable ./samples/Hihat-Closed.wav array11 Hihat-Closed;
opentable ./samples/Hihat-Flam.wav array12 Hihat-Flam;
opentable ./samples/Hihat-Halftime.wav array13 Hihat-Halftime;
opentable ./samples/Hihat-Open1.wav array14 Hihat-Open1;
opentable ./samples/Hihat-Open2.wav array15 Hihat-Open2;
opentable ./samples/Hihat-Open3.wav array16 Hihat-Open3;
opentable ./samples/Hihat-Roll1.wav array17 Hihat-Roll1;
opentable ./samples/Hihat-Roll2.wav array18 Hihat-Roll2;
opentable ./samples/Hihat-Roll3.wav array19 Hihat-Roll3;
opentable ./samples/Hihat-Tick.wav array20 Hihat-Tick;
opentable ./samples/Kick-ancehall(A#).wav array21 Kick-ancehall(A#);
opentable ./samples/Kick-Clean(F).wav array22 Kick-Clean(F);
opentable ./samples/Kick-Layered(F#).wav array23 Kick-Layered(F#);
opentable ./samples/Kick-Tight(G).wav array24 Kick-Tight(G);
opentable ./samples/Percussion-Dry1.wav array25 Percussion-Dry1;
opentable ./samples/Percussion-Dry2.wav array26 Percussion-Dry2;
opentable ./samples/Percussion-Dry3(C).wav array27 Percussion-Dry3(C);
opentable ./samples/Percussion-Dry4(C).wav array28 Percussion-Dry4(C);
opentable ./samples/Percussion-Dry5.wav array29 Percussion-Dry5;
opentable ./samples/Percussion-Dry6.wav array30 Percussion-Dry6;
opentable ./samples/Percussion-Dry7.wav array31 Percussion-Dry7;
opentable ./samples/Percussion-Dry8.wav array32 Percussion-Dry8;
opentable ./samples/Percussion-Wet1(C).wav array33 Percussion-Wet1(C);
opentable ./samples/Percussion-Wet2.wav array34 Percussion-Wet2;
opentable ./samples/Percussion-Wet3.wav array35 Percussion-Wet3;
opentable ./samples/Percussion-Wet4.wav array36 Percussion-Wet4;
opentable ./samples/Ride-Flanged.wav array37 Ride-Flanged;
opentable ./samples/Ride-Mysterious.wav array38 Ride-Mysterious;
opentable ./samples/Rimshot-Basic.wav array39 Rimshot-Basic;
opentable ./samples/Rimshot-Bunker.wav array40 Rimshot-Bunker;
opentable ./samples/Rimshot-Underwater.wav array41 Rimshot-Underwater;
opentable ./samples/Rimshot-Wiz.wav array42 Rimshot-Wiz;
opentable ./samples/Shaker-Banana.wav array43 Shaker-Banana;
opentable ./samples/Shaker-Crisp.wav array44 Shaker-Crisp;
opentable ./samples/Shaker-Drew.wav array45 Shaker-Drew;
opentable ./samples/Shaker-Tight.wav array46 Shaker-Tight;
opentable ./samples/Snap-Cream.wav array47 Snap-Cream;
opentable ./samples/Snap-Hefty.wav array48 Snap-Hefty;
opentable ./samples/Snap-Single.wav array49 Snap-Single;
opentable ./samples/Snare-Arrow(G#).wav array50 Snare-Arrow(G#);
opentable ./samples/Snare-Breeze(E).wav array51 Snare-Breeze(E);
opentable ./samples/Snare-Heft(D#).wav array52 Snare-Heft(D#);
opentable ./samples/Snare-Lustbug(C).wav array53 Snare-Lustbug(C);
opentable ./samples/Snare-Tonal1(F).wav array54 Snare-Tonal1(F);
opentable ./samples/Snare-Tonal2(C).wav array55 Snare-Tonal2(C);
opentable ./samples/Snare-Wanted(A#).wav array56 Snare-Wanted(A#);