mmpSearch/assets/js/creations/state.js

145 lines
3.9 KiB
JavaScript

// js/state.js
import { initializePatternState } from "./pattern/pattern_state.js";
import { audioState, initializeAudioState, getAudioSnapshot, applyAudioSnapshot } from "./audio/audio_state.js";
import { DEFAULT_VOLUME, DEFAULT_PAN } from "./config.js";
import { generateMmpFile } from "./file.js"; // Vamos usar uma adaptação disto ou criar um helper
import { parseMmpContent } from "./file.js"; // Importante para restaurar o XML
// Estado global da aplicação
const globalState = {
sliceToolActive: false,
isPlaying: false,
isAudioEditorPlaying: false,
playbackIntervalId: null,
currentStep: 0,
metronomeEnabled: false,
originalXmlDoc: null,
currentBeatBasslineName: "Novo Projeto",
masterVolume: DEFAULT_VOLUME,
masterPan: DEFAULT_PAN,
zoomLevelIndex: 2,
isLoopActive: false,
loopStartTime: 0,
loopEndTime: 8,
resizeMode: "trim",
selectedClipId: null,
isRecording: false,
clipboard: null,
lastRulerClickTime: 0,
justReset: false,
// Configs Globais que devem persistir
bpm: 140,
compassoA: 4,
compassoB: 4,
bars: 1,
syncMode: "global" // Adicionado para persistir a escolha
};
const patternState = {
tracks: [],
activeTrackId: null,
activePatternIndex: 0,
};
// Combina todos os estados em um único objeto namespaced
export let appState = {
global: globalState,
pattern: patternState,
audio: audioState,
};
window.appState = appState;
export function resetProjectState() {
console.log("Executando resetProjectState completo...");
// 1. Reseta o estado global
Object.assign(appState.global, {
sliceToolActive: false,
isPlaying: false,
isAudioEditorPlaying: false,
playbackIntervalId: null,
currentStep: 0,
metronomeEnabled: false,
originalXmlDoc: null,
currentBeatBasslineName: "Novo Projeto",
masterVolume: DEFAULT_VOLUME,
masterPan: DEFAULT_PAN,
zoomLevelIndex: 2,
isLoopActive: false,
loopStartTime: 0,
loopEndTime: 8,
resizeMode: "trim",
selectedClipId: null,
isRecording: false,
clipboard: null,
lastRulerClickTime: 0,
justReset: false,
});
// 2. Reseta o estado do pattern
Object.assign(appState.pattern, {
tracks: [],
activeTrackId: null,
activePatternIndex: 0,
});
// 3. 🔥 CRÍTICO: Reseta o estado de áudio na força bruta
// Isso garante que os arrays fiquem vazios ANTES de qualquer salvamento de sessão
if (appState.audio) {
appState.audio.tracks = [];
appState.audio.clips = [];
appState.audio.audioEditorSeekTime = 0;
}
// Chama a função original para garantir reinicialização de contextos se houver
initializeAudioState();
}
export function saveStateToSession() {
if (!window.ROOM_NAME) return;
// 1. Limpa Tracks do Pattern
const cleanTracks = appState.pattern.tracks.map((track) => {
return {
id: track.id,
name: track.name,
samplePath: track.samplePath,
patterns: track.patterns,
activePatternIndex: track.activePatternIndex,
volume: track.volume,
pan: track.pan,
instrumentName: track.instrumentName,
instrumentXml: track.instrumentXml,
};
});
// 2. Constrói o objeto. 🔥 AQUI ADICIONAMOS O ÁUDIO
const stateToSave = {
pattern: {
...appState.pattern,
tracks: cleanTracks,
},
// Salva o estado de Áudio para o F5 funcionar
audio: {
tracks: appState.audio.tracks || [],
clips: appState.audio.clips || [],
},
global: {
bpm: document.getElementById("bpm-input").value,
compassoA: document.getElementById("compasso-a-input").value,
compassoB: document.getElementById("compasso-b-input").value,
bars: document.getElementById("bars-input").value,
syncMode: appState.global.syncMode,
},
};
try {
const roomName = window.ROOM_NAME || "default_room";
sessionStorage.setItem(
`temp_state_${roomName}`,
JSON.stringify(stateToSave)
);
} catch (e) {
console.error("Falha ao salvar estado na sessão:", e);
}
}