136 lines
4.2 KiB
JavaScript
136 lines
4.2 KiB
JavaScript
// js/audio_state.js
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import { DEFAULT_VOLUME, DEFAULT_PAN } from "../config.js";
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import { renderAudioEditor } from "./audio_ui.js";
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import { getMainGainNode } from "../audio.js";
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const initialState = {
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tracks: [],
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clips: [],
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audioEditorStartTime: 0,
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audioEditorAnimationId: null,
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audioEditorPlaybackTime: 0,
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isAudioEditorLoopEnabled: false,
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};
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export let audioState = { ...initialState };
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export function initializeAudioState() {
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audioState.clips.forEach(clip => {
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if (clip.player) clip.player.dispose();
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if (clip.pannerNode) clip.pannerNode.dispose();
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if (clip.gainNode) clip.gainNode.dispose();
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});
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Object.assign(audioState, initialState, { tracks: [], clips: [] });
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}
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export async function loadAudioForClip(clip) {
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if (!clip.sourcePath) return clip;
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try {
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// Cria o player e o conecta à cadeia de áudio do clipe
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clip.player = new Tone.Player();
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clip.player.chain(clip.gainNode, clip.pannerNode, getMainGainNode());
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// Carrega o áudio e espera a conclusão
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await clip.player.load(clip.sourcePath);
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if (clip.duration === 0) {
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clip.duration = clip.player.buffer.duration;
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}
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} catch (error) {
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console.error(`Falha ao carregar áudio para o clipe ${clip.name}:`, error);
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clip.player = null;
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}
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return clip;
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}
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export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0) {
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const newClip = {
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id: Date.now() + Math.random(),
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trackId: trackId,
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sourcePath: samplePath,
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name: samplePath.split('/').pop(),
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player: null,
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startTime: startTime,
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offset: 0,
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duration: 0,
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pitch: 0,
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volume: DEFAULT_VOLUME,
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pan: DEFAULT_PAN,
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isSoloed: true,
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// --- ADICIONADO: Nós de áudio para cada clipe ---
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gainNode: new Tone.Gain(Tone.gainToDb(DEFAULT_VOLUME)),
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pannerNode: new Tone.Panner(DEFAULT_PAN),
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};
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audioState.clips.push(newClip);
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loadAudioForClip(newClip).then(() => {
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renderAudioEditor();
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});
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}
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export function updateAudioClipProperties(clipId, properties) {
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const clip = audioState.clips.find(c => c.id == clipId);
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if (clip) {
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Object.assign(clip, properties);
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}
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}
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export function sliceAudioClip(clipId, sliceTimeInTimeline) {
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const originalClip = audioState.clips.find(c => c.id == clipId);
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if (!originalClip || sliceTimeInTimeline <= originalClip.startTime || sliceTimeInTimeline >= originalClip.startTime + originalClip.duration) {
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return;
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}
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const cutPointInClip = sliceTimeInTimeline - originalClip.startTime;
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const newClip = {
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id: Date.now() + Math.random(),
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trackId: originalClip.trackId,
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sourcePath: originalClip.sourcePath,
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name: originalClip.name,
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player: originalClip.player,
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startTime: sliceTimeInTimeline,
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offset: originalClip.offset + cutPointInClip,
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duration: originalClip.duration - cutPointInClip,
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pitch: originalClip.pitch,
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volume: originalClip.volume,
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pan: originalClip.pan,
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isSoloed: false,
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gainNode: new Tone.Gain(Tone.gainToDb(originalClip.volume)),
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pannerNode: new Tone.Panner(originalClip.pan),
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};
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newClip.player.chain(newClip.gainNode, newClip.pannerNode, getMainGainNode());
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originalClip.duration = cutPointInClip;
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audioState.clips.push(newClip);
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}
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export function updateClipVolume(clipId, volume) {
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const clip = audioState.clips.find((c) => c.id == clipId);
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if (clip) {
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const clampedVolume = Math.max(0, Math.min(1.5, volume));
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clip.volume = clampedVolume;
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if (clip.gainNode) {
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clip.gainNode.gain.value = Tone.gainToDb(clampedVolume);
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}
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}
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}
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export function updateClipPan(clipId, pan) {
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const clip = audioState.clips.find((c) => c.id == clipId);
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if (clip) {
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const clampedPan = Math.max(-1, Math.min(1, pan));
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clip.pan = clampedPan;
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if (clip.pannerNode) {
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clip.pannerNode.pan.value = clampedPan;
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}
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}
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}
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export function addAudioTrackLane() {
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const newTrackName = `Pista de Áudio ${audioState.tracks.length + 1}`;
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audioState.tracks.push({ id: Date.now(), name: newTrackName });
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// A UI será re-renderizada a partir do main.js
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} |