mmpSearch/assets/js/creations/state.js

116 lines
3.4 KiB
JavaScript

// js/state.js
import { DEFAULT_VOLUME, DEFAULT_PAN } from "./config.js";
import {
initializeAudioContext,
getAudioContext,
getMainGainNode,
} from "./audio.js";
import { renderApp } from "./ui.js";
// O "cérebro" da aplicação
export let appState = {
tracks: [],
isPlaying: false,
playbackIntervalId: null,
currentStep: 0,
metronomeEnabled: false,
originalXmlDoc: null,
};
// ESSA É A FUNÇÃO QUE ESTÁ FALTANDO NO SEU ARQUIVO ATUAL
// Função auxiliar para carregar o buffer de áudio para uma track específica
export async function loadAudioForTrack(track) {
if (!track.samplePath) {
console.warn("Track sem samplePath, pulando o carregamento de áudio.");
return track;
}
try {
const audioContext = getAudioContext();
if (!audioContext) initializeAudioContext();
const response = await fetch(track.samplePath);
if (!response.ok) throw new Error(`Erro ao buscar o sample: ${response.statusText}`);
const arrayBuffer = await response.arrayBuffer();
track.audioBuffer = await audioContext.decodeAudioData(arrayBuffer);
console.log(`Áudio carregado para a trilha: ${track.name}`);
} catch (error) {
console.error(`Falha ao carregar áudio para a trilha ${track.name}:`, error);
track.audioBuffer = null; // Marca como falha para não tentar tocar
}
return track;
}
export function addTrackToState() {
initializeAudioContext();
const audioContext = getAudioContext();
const mainGainNode = getMainGainNode();
const newTrack = {
id: Date.now(),
name: "novo instrumento",
samplePath: null,
audioBuffer: null,
steps: [],
volume: DEFAULT_VOLUME,
pan: DEFAULT_PAN,
gainNode: audioContext.createGain(),
pannerNode: audioContext.createStereoPanner(),
};
newTrack.gainNode.connect(newTrack.pannerNode);
newTrack.pannerNode.connect(mainGainNode);
newTrack.gainNode.gain.value = newTrack.volume;
newTrack.pannerNode.pan.value = newTrack.pan;
appState.tracks.push(newTrack);
renderApp();
}
export function removeLastTrackFromState() {
appState.tracks.pop();
renderApp();
}
export async function updateTrackSample(trackId, samplePath) {
const track = appState.tracks.find((t) => t.id == trackId);
if (track) {
track.samplePath = samplePath;
track.name = samplePath.split("/").pop();
track.audioBuffer = null;
renderApp();
await loadAudioForTrack(track); // Reutiliza a nova função aqui
}
}
export function toggleStepState(trackId, stepIndex) {
const track = appState.tracks.find((t) => t.id == trackId);
if (track) {
track.steps[stepIndex] = !track.steps[stepIndex];
}
}
export function updateTrackVolume(trackId, volume) {
const track = appState.tracks.find((t) => t.id == trackId);
const audioContext = getAudioContext();
if (track) {
const clampedVolume = Math.max(0, Math.min(1.5, volume));
track.volume = clampedVolume;
if (track.gainNode) {
track.gainNode.gain.setValueAtTime(
clampedVolume,
audioContext.currentTime
);
}
}
}
export function updateTrackPan(trackId, pan) {
const track = appState.tracks.find((t) => t.id == trackId);
const audioContext = getAudioContext();
if (track) {
const clampedPan = Math.max(-1, Math.min(1, pan));
track.pan = clampedPan;
if (track.pannerNode) {
track.pannerNode.pan.setValueAtTime(clampedPan, audioContext.currentTime);
}
}
}