// js/audio/audio_audio.js import { appState } from "../state.js"; import { updateAudioEditorUI, updatePlayheadVisual, resetPlayheadVisual } from "./audio_ui.js"; import { initializeAudioContext, getAudioContext } from "../audio.js"; import { getPixelsPerSecond } from "../utils.js"; // --- Configurações do Scheduler --- const LOOKAHEAD_INTERVAL_MS = 25.0; const SCHEDULE_AHEAD_TIME_SEC = 0.5; // 500ms // --- Estado Interno do Engine --- let audioCtx = null; let isPlaying = false; let schedulerIntervalId = null; let animationFrameId = null; // Sincronização de Tempo let startTime = 0; let seekTime = 0; let logicalPlaybackTime = 0; // Configurações de Loop let isLoopActive = false; let loopStartTimeSec = 0; let loopEndTimeSec = 8; const runtimeClipState = new Map(); const scheduledNodes = new Map(); let nextEventId = 0; const callbacks = { onClipScheduled: null, onClipPlayed: null, }; // --- Funções Auxiliares de Tempo (sem alterações) --- function _getBpm() { const bpmInput = document.getElementById("bpm-input"); return parseFloat(bpmInput.value) || 120; } function _getSecondsPerBeat() { return 60.0 / _getBpm(); } function _convertBeatToSeconds(beat) { return beat * _getSecondsPerBeat(); } function _convertSecondsToBeat(seconds) { return seconds / _getSecondsPerBeat(); } function _initContext() { if (!audioCtx) { initializeAudioContext(); audioCtx = getAudioContext(); } } // --- Lógica Principal do Scheduler (sem alterações) --- function _scheduleClip(clip, absolutePlayTime, durationSec) { if (!clip.buffer) { console.warn(`Clip ${clip.id} não possui áudio buffer carregado.`); return; } if (!clip.gainNode || !clip.pannerNode) { console.warn(`Clip ${clip.id} não possui gainNode ou pannerNode.`); return; } const source = new Tone.BufferSource(clip.buffer); source.connect(clip.gainNode); // --- CORREÇÃO: Aplica o pitch (que pode ser de stretch ou wheel) --- if (clip.pitch && clip.pitch !== 0) { source.playbackRate.value = Math.pow(2, clip.pitch / 12); } else { source.playbackRate.value = 1.0; // Garante que o modo 'trim' toque normal } // --- FIM DA CORREÇÃO --- const eventId = nextEventId++; const clipOffset = clip.offsetInSeconds || clip.offset || 0; source.start(absolutePlayTime, clipOffset, durationSec); scheduledNodes.set(eventId, { sourceNode: source, clipId: clip.id }); if (callbacks.onClipScheduled) { callbacks.onClipScheduled(clip); } source.onended = () => { _handleClipEnd(eventId, clip.id); source.dispose(); }; } function _handleClipEnd(eventId, clipId) { scheduledNodes.delete(eventId); runtimeClipState.delete(clipId); if (callbacks.onClipPlayed) { const clip = appState.audio.clips.find(c => c.id == clipId); if(clip) callbacks.onClipPlayed(clip); } } function _schedulerTick() { if (!isPlaying || !audioCtx) return; const now = audioCtx.currentTime; const logicalTime = (now - startTime) + seekTime; const scheduleWindowStartSec = logicalTime; const scheduleWindowEndSec = logicalTime + SCHEDULE_AHEAD_TIME_SEC; for (const clip of appState.audio.clips) { const clipRuntime = runtimeClipState.get(clip.id) || { isScheduled: false }; if (clipRuntime.isScheduled) { continue; } if (!clip.buffer) { continue; } const clipStartTimeSec = clip.startTimeInSeconds; const clipDurationSec = clip.durationInSeconds; if (typeof clipStartTimeSec === 'undefined' || typeof clipDurationSec === 'undefined') { continue; } let occurrenceStartTimeSec = clipStartTimeSec; if (isLoopActive) { const loopDuration = loopEndTimeSec - loopStartTimeSec; if (loopDuration <= 0) continue; if (occurrenceStartTimeSec < loopStartTimeSec && logicalTime >= loopStartTimeSec) { const offsetFromLoopStart = (occurrenceStartTimeSec - loopStartTimeSec) % loopDuration; occurrenceStartTimeSec = loopStartTimeSec + (offsetFromLoopStart < 0 ? offsetFromLoopStart + loopDuration : offsetFromLoopStart); } if (occurrenceStartTimeSec < logicalTime) { const loopsMissed = Math.floor((logicalTime - occurrenceStartTimeSec) / loopDuration) + 1; occurrenceStartTimeSec += loopsMissed * loopDuration; } } if ( occurrenceStartTimeSec >= scheduleWindowStartSec && occurrenceStartTimeSec < scheduleWindowEndSec ) { const absolutePlayTime = startTime + (occurrenceStartTimeSec - seekTime); _scheduleClip(clip, absolutePlayTime, clipDurationSec); clipRuntime.isScheduled = true; runtimeClipState.set(clip.id, clipRuntime); } } } // --- Loop de Animação (sem alterações) --- function _animationLoop() { if (!isPlaying) { animationFrameId = null; return; } const now = audioCtx.currentTime; let newLogicalTime = (now - startTime) + seekTime; if (isLoopActive) { if (newLogicalTime >= loopEndTimeSec) { const loopDuration = loopEndTimeSec - loopStartTimeSec; newLogicalTime = loopStartTimeSec + ((newLogicalTime - loopStartTimeSec) % loopDuration); startTime = now; seekTime = newLogicalTime; } } logicalPlaybackTime = newLogicalTime; if (!isLoopActive) { let maxTime = 0; appState.audio.clips.forEach(clip => { const clipStartTime = clip.startTimeInSeconds || 0; const clipDuration = clip.durationInSeconds || 0; const endTime = clipStartTime + clipDuration; if (endTime > maxTime) maxTime = endTime; }); if (maxTime > 0 && logicalPlaybackTime >= maxTime) { stopAudioEditorPlayback(true); // Rebobina no fim resetPlayheadVisual(); return; } } const pixelsPerSecond = getPixelsPerSecond(); const newPositionPx = logicalPlaybackTime * pixelsPerSecond; updatePlayheadVisual(newPositionPx); animationFrameId = requestAnimationFrame(_animationLoop); } // --- API Pública --- export function updateTransportLoop() { isLoopActive = appState.global.isLoopActive; loopStartTimeSec = appState.global.loopStartTime; loopEndTimeSec = appState.global.loopEndTime; runtimeClipState.clear(); scheduledNodes.forEach(nodeData => { // --- CORREÇÃO BUG 1: Remove a linha 'onended = null' --- nodeData.sourceNode.stop(0); nodeData.sourceNode.dispose(); }); scheduledNodes.clear(); } export function startAudioEditorPlayback() { if (isPlaying) return; _initContext(); if (audioCtx.state === 'suspended') { audioCtx.resume(); } isPlaying = true; // --- CORREÇÃO BUG 2: Atualiza o estado global --- appState.global.isAudioEditorPlaying = true; startTime = audioCtx.currentTime; updateTransportLoop(); console.log("%cIniciando Playback...", "color: #3498db;"); _schedulerTick(); schedulerIntervalId = setInterval(_schedulerTick, LOOKAHEAD_INTERVAL_MS); animationFrameId = requestAnimationFrame(_animationLoop); updateAudioEditorUI(); const playBtn = document.getElementById("audio-editor-play-btn"); if (playBtn) { playBtn.className = 'fa-solid fa-pause'; } } export function stopAudioEditorPlayback(rewind = false) { if (!isPlaying) return; isPlaying = false; // --- CORREÇÃO BUG 2: Atualiza o estado global --- appState.global.isAudioEditorPlaying = false; console.log(`%cParando Playback... (Rewind: ${rewind})`, "color: #d9534f;"); clearInterval(schedulerIntervalId); schedulerIntervalId = null; cancelAnimationFrame(animationFrameId); animationFrameId = null; seekTime = logicalPlaybackTime; logicalPlaybackTime = 0; if (rewind) { seekTime = 0; } scheduledNodes.forEach(nodeData => { // --- CORREÇÃO BUG 1: Remove a linha 'onended = null' --- nodeData.sourceNode.stop(0); nodeData.sourceNode.dispose(); }); scheduledNodes.clear(); runtimeClipState.clear(); updateAudioEditorUI(); const playBtn = document.getElementById("audio-editor-play-btn"); if (playBtn) { playBtn.className = 'fa-solid fa-play'; } if (rewind) { resetPlayheadVisual(); } } export function restartAudioEditorIfPlaying() { if (isPlaying) { stopAudioEditorPlayback(false); // Pausa startAudioEditorPlayback(); } } export function seekAudioEditor(newTime) { const wasPlaying = isPlaying; if (wasPlaying) { stopAudioEditorPlayback(false); // Pausa } seekTime = newTime; logicalPlaybackTime = newTime; const pixelsPerSecond = getPixelsPerSecond(); const newPositionPx = newTime * pixelsPerSecond; updatePlayheadVisual(newPositionPx); if (wasPlaying) { startAudioEditorPlayback(); } } export function registerCallbacks(newCallbacks) { if (newCallbacks.onClipScheduled) { callbacks.onClipScheduled = newCallbacks.onClipScheduled; } if (newCallbacks.onClipPlayed) { callbacks.onClipPlayed = newCallbacks.onClipPlayed; } }