// js/audio_state.js import { DEFAULT_VOLUME, DEFAULT_PAN } from "../config.js"; import { renderAudioEditor } from "./audio_ui.js"; import { getMainGainNode } from "../audio.js"; const initialState = { tracks: [], clips: [], audioEditorStartTime: 0, audioEditorAnimationId: null, audioEditorPlaybackTime: 0, isAudioEditorLoopEnabled: false, }; export let audioState = { ...initialState }; export function initializeAudioState() { audioState.clips.forEach(clip => { if (clip.player) clip.player.dispose(); if (clip.pannerNode) clip.pannerNode.dispose(); if (clip.gainNode) clip.gainNode.dispose(); }); Object.assign(audioState, initialState, { tracks: [], clips: [] }); } export async function loadAudioForClip(clip) { if (!clip.sourcePath) return clip; try { // Cria o player e o conecta à cadeia de áudio do clipe clip.player = new Tone.Player(); clip.player.chain(clip.gainNode, clip.pannerNode, getMainGainNode()); // Carrega o áudio e espera a conclusão await clip.player.load(clip.sourcePath); if (clip.duration === 0) { clip.duration = clip.player.buffer.duration; } } catch (error) { console.error(`Falha ao carregar áudio para o clipe ${clip.name}:`, error); clip.player = null; } return clip; } export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0) { const newClip = { id: Date.now() + Math.random(), trackId: trackId, sourcePath: samplePath, name: samplePath.split('/').pop(), player: null, startTime: startTime, offset: 0, duration: 0, pitch: 0, volume: DEFAULT_VOLUME, pan: DEFAULT_PAN, isSoloed: true, // --- ADICIONADO: Nós de áudio para cada clipe --- gainNode: new Tone.Gain(Tone.gainToDb(DEFAULT_VOLUME)), pannerNode: new Tone.Panner(DEFAULT_PAN), }; audioState.clips.push(newClip); loadAudioForClip(newClip).then(() => { renderAudioEditor(); }); } export function updateAudioClipProperties(clipId, properties) { const clip = audioState.clips.find(c => c.id == clipId); if (clip) { Object.assign(clip, properties); } } export function sliceAudioClip(clipId, sliceTimeInTimeline) { const originalClip = audioState.clips.find(c => c.id == clipId); if (!originalClip || sliceTimeInTimeline <= originalClip.startTime || sliceTimeInTimeline >= originalClip.startTime + originalClip.duration) { return; } const cutPointInClip = sliceTimeInTimeline - originalClip.startTime; const newClip = { id: Date.now() + Math.random(), trackId: originalClip.trackId, sourcePath: originalClip.sourcePath, name: originalClip.name, player: originalClip.player, startTime: sliceTimeInTimeline, offset: originalClip.offset + cutPointInClip, duration: originalClip.duration - cutPointInClip, pitch: originalClip.pitch, volume: originalClip.volume, pan: originalClip.pan, isSoloed: false, gainNode: new Tone.Gain(Tone.gainToDb(originalClip.volume)), pannerNode: new Tone.Panner(originalClip.pan), }; newClip.player.chain(newClip.gainNode, newClip.pannerNode, getMainGainNode()); originalClip.duration = cutPointInClip; audioState.clips.push(newClip); } export function updateClipVolume(clipId, volume) { const clip = audioState.clips.find((c) => c.id == clipId); if (clip) { const clampedVolume = Math.max(0, Math.min(1.5, volume)); clip.volume = clampedVolume; if (clip.gainNode) { clip.gainNode.gain.value = Tone.gainToDb(clampedVolume); } } } export function updateClipPan(clipId, pan) { const clip = audioState.clips.find((c) => c.id == clipId); if (clip) { const clampedPan = Math.max(-1, Math.min(1, pan)); clip.pan = clampedPan; if (clip.pannerNode) { clip.pannerNode.pan.value = clampedPan; } } } export function addAudioTrackLane() { const newTrackName = `Pista de Áudio ${audioState.tracks.length + 1}`; audioState.tracks.push({ id: Date.now(), name: newTrackName }); // A UI será re-renderizada a partir do main.js }