tentando obter playlist real do projeto mmp
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This commit is contained in:
JotaChina 2025-12-20 14:58:18 -03:00
parent 09c3ee742a
commit fa69d896bd
4 changed files with 203 additions and 223 deletions

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@ -18,7 +18,7 @@ import * as Tone from "https://esm.sh/tone";
import { sendAction } from "./socket.js";
//--------------------------------------------------------------
// MANIPULAÇÃO DE ARQUIVOS E PARSING
// MANIPULAÇÃO DE ARQUIVOS
//--------------------------------------------------------------
export function handleLocalProjectReset() {
@ -90,7 +90,7 @@ export async function loadProjectFromServer(fileName) {
// =================================================================
// FUNÇÃO AUXILIAR: PARSE DE INSTRUMENTO ÚNICO
// =================================================================
function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap) {
function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap, parentBasslineId = null) {
const instrumentNode = trackNode.querySelector("instrument");
const instrumentTrackNode = trackNode.querySelector("instrumenttrack");
@ -99,7 +99,7 @@ function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap) {
const trackName = trackNode.getAttribute("name");
const instrumentName = instrumentNode.getAttribute("name");
// Identifica e ordena os patterns
// Lógica de Patterns
const allPatternsNodeList = trackNode.querySelectorAll("pattern");
const allPatternsArray = Array.from(allPatternsNodeList).sort((a, b) => {
return (parseInt(a.getAttribute("pos"), 10) || 0) - (parseInt(b.getAttribute("pos"), 10) || 0);
@ -120,9 +120,12 @@ function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap) {
const patternSteps = parseInt(patternNode.getAttribute("steps"), 10) || 16;
const steps = new Array(patternSteps).fill(false);
const notes = [];
const ticksPerStep = 12;
// === CORREÇÃO MATEMÁTICA ===
// No LMMS, 1 semínima (beat) = 192 ticks.
// 1 semicolcheia (1/16 step) = 192 / 4 = 48 ticks.
const ticksPerStep = 48;
// Extrai as notas e popula os steps
patternNode.querySelectorAll("note").forEach((noteNode) => {
const pos = parseInt(noteNode.getAttribute("pos"), 10);
notes.push({
@ -133,7 +136,7 @@ function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap) {
pan: parseInt(noteNode.getAttribute("pan"), 10),
});
// Converte posição em tick para índice do step (grid)
// Calcula qual quadradinho acender
const stepIndex = Math.round(pos / ticksPerStep);
if (stepIndex < patternSteps) steps[stepIndex] = true;
});
@ -146,6 +149,7 @@ function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap) {
};
});
// Lógica de Sample vs Plugin
let finalSamplePath = null;
let trackType = "plugin";
@ -178,11 +182,12 @@ function parseInstrumentNode(trackNode, sortedBBTrackNameNodes, pathMap) {
pan: !isNaN(panFromFile) ? panFromFile / 100 : DEFAULT_PAN,
instrumentName: instrumentName,
instrumentXml: instrumentNode.innerHTML,
parentBasslineId: parentBasslineId // Guarda o ID do pai para filtragem na UI
};
}
// =================================================================
// 🔥 FUNÇÃO DE PARSING PRINCIPAL (CORRIGIDA)
// 🔥 FUNÇÃO DE PARSING PRINCIPAL
// =================================================================
export async function parseMmpContent(xmlString) {
resetProjectState();
@ -224,27 +229,26 @@ export async function parseMmpContent(xmlString) {
}
// -------------------------------------------------------------
// 2. EXTRAÇÃO DE TODOS OS INSTRUMENTOS (RECURSIVO)
// 2. EXTRAÇÃO DE INSTRUMENTOS DA RAIZ (SONG EDITOR)
// -------------------------------------------------------------
// Aqui está a correção: Vamos buscar TODOS os instrumentos (type="0"),
// não importa se estão na raiz ou dentro de uma bassline.
// Isso garante que Kicker, Snare, etc., apareçam no Pattern Editor.
// Pega apenas os instrumentos que estão soltos no Song Editor (não dentro de BBTracks)
const songInstrumentNodes = Array.from(xmlDoc.querySelectorAll('song > trackcontainer > track[type="0"]'));
const allInstrumentNodes = Array.from(xmlDoc.querySelectorAll('track[type="0"]'));
const allInstruments = allInstrumentNodes
.map(node => parseInstrumentNode(node, sortedBBTrackNameNodes, pathMap))
const songTracks = songInstrumentNodes
.map(node => parseInstrumentNode(node, sortedBBTrackNameNodes, pathMap, null)) // null = Sem Pai
.filter(t => t !== null);
// -------------------------------------------------------------
// 3. EXTRAÇÃO DAS TRILHAS DE BASSLINE (CONTAINERS)
// 3. EXTRAÇÃO DAS TRILHAS DE BASSLINE E SEUS FILHOS
// -------------------------------------------------------------
// Isso garante que os blocos azuis apareçam na Playlist.
let allBasslineInstruments = [];
const basslineContainers = bbTrackNodes.map(trackNode => {
const trackName = trackNode.getAttribute("name") || "Beat/Bassline";
const containerId = `bassline_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
// Extrai os clipes da timeline (blocos azuis)
// A. Extrai os clipes da timeline (blocos azuis)
const playlistClips = Array.from(trackNode.querySelectorAll(":scope > bbtco")).map(bbtco => {
return {
pos: parseInt(bbtco.getAttribute("pos"), 10) || 0,
@ -253,22 +257,25 @@ export async function parseMmpContent(xmlString) {
};
});
// Se não tiver clipes, não cria a trilha visual inútil na playlist
// Se não tiver clipes, geralmente é container vazio, mas vamos criar mesmo assim
if (playlistClips.length === 0) return null;
// Extrai também os instrumentos internos apenas para referência (opcional)
// mas não os usamos para renderizar no main list para evitar duplicidade de lógica
// B. Extrai os instrumentos INTERNOS desta Bassline
const internalInstrumentNodes = Array.from(trackNode.querySelectorAll('bbtrack > trackcontainer > track[type="0"]'));
const internalInstruments = internalInstrumentNodes
.map(node => parseInstrumentNode(node, sortedBBTrackNameNodes, pathMap))
.map(node => parseInstrumentNode(node, sortedBBTrackNameNodes, pathMap, containerId)) // Passa ID do Pai
.filter(t => t !== null);
// Acumula na lista geral de instrumentos
allBasslineInstruments.push(...internalInstruments);
return {
id: `bassline_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
id: containerId,
name: trackName,
type: "bassline", // Tipo especial para o audio_ui.js
playlist_clips: playlistClips,
instruments: internalInstruments, // Mantém para o recurso de Double-Click
instruments: internalInstruments, // Mantém referência
volume: 1,
pan: 0,
patterns: [],
@ -280,13 +287,11 @@ export async function parseMmpContent(xmlString) {
// 4. COMBINAÇÃO E FINALIZAÇÃO
// -------------------------------------------------------------
// A lista final contém:
// 1. Os Instrumentos (para que os steps apareçam no Pattern Editor)
// 2. As Basslines (para que os blocos apareçam na Playlist)
// Colocamos as Basslines no final ou no início, conforme preferência.
// Geralmente, instrumentos primeiro é melhor para o Pattern Editor.
const newTracks = [...allInstruments, ...basslineContainers];
// A lista final plana contém TODOS:
// 1. Instrumentos da Raiz
// 2. Instrumentos dentro de Basslines
// 3. As próprias Basslines (Containers)
const newTracks = [...songTracks, ...allBasslineInstruments, ...basslineContainers];
// Inicializa áudio apenas para instrumentos reais
newTracks.forEach((track) => {
@ -298,7 +303,7 @@ export async function parseMmpContent(xmlString) {
}
});
// Configura tamanho da timeline baseado nas notas dos instrumentos
// Configura tamanho da timeline
let isFirstTrackWithNotes = true;
newTracks.forEach(track => {
if (track.type !== 'bassline' && isFirstTrackWithNotes) {
@ -324,8 +329,8 @@ export async function parseMmpContent(xmlString) {
// Atualiza estado global
appState.pattern.tracks = newTracks;
appState.pattern.focusedBasslineId = null; // Reseta o foco
// Seleciona o primeiro instrumento real como ativo
const firstInst = newTracks.find(t => t.type !== 'bassline');
appState.pattern.activeTrackId = firstInst ? firstInst.id : null;
appState.pattern.activePatternIndex = 0;
@ -367,16 +372,13 @@ function generateXmlFromState() {
head.setAttribute("timesig_denominator", document.getElementById("compasso-b-input").value || 4);
}
// Lógica de exportação simplificada:
// Remove todos os tracks do container BB e recria com base no estado atual.
// Nota: Isso coloca TODOS os instrumentos dentro da Bassline 0 na exportação,
// que é o comportamento padrão simplificado para garantir que tudo seja salvo.
// Exportação Simplificada: Coloca todos os instrumentos reais no primeiro container
const bbTrackContainer = xmlDoc.querySelector('track[type="1"] > bbtrack > trackcontainer');
if (bbTrackContainer) {
bbTrackContainer.querySelectorAll('track[type="0"]').forEach((node) => node.remove());
const tracksXml = appState.pattern.tracks
.filter(t => t.type !== 'bassline') // Ignora container visual
.filter(t => t.type !== 'bassline')
.map((track) => createTrackXml(track))
.join("");
@ -400,7 +402,7 @@ export function syncPatternStateToServer() {
function createTrackXml(track) {
if (!track.patterns || track.patterns.length === 0) return "";
const ticksPerStep = 12;
const ticksPerStep = 48; // Sincronizado com o parsing
const lmmsVolume = Math.round(track.volume * 100);
const lmmsPan = Math.round(track.pan * 100);
@ -451,42 +453,8 @@ function modifyAndSaveExistingMmp() {
}
function generateNewMmp() {
const bpm = document.getElementById("bpm-input").value;
const sig_num = document.getElementById("compasso-a-input").value;
const sig_den = document.getElementById("compasso-b-input").value;
const num_bars = document.getElementById("bars-input").value;
const tracksXml = appState.pattern.tracks
.filter(t => t.type !== 'bassline')
.map((track) => createTrackXml(track))
.join("");
const mmpContent = `<?xml version="1.0"?>
<!DOCTYPE lmms-project>
<lmms-project version="1.0" type="song" creator="MMPCreator" creatorversion="1.0">
<head mastervol="100" timesig_denominator="${sig_den}" bpm="${bpm}" timesig_numerator="${sig_num}" masterpitch="0" num_bars="${num_bars}"/>
<song>
<trackcontainer type="song">
<track type="1" solo="0" muted="0" name="Beat/Bassline 0">
<bbtrack>
<trackcontainer type="bbtrackcontainer">
${tracksXml}
</trackcontainer>
</bbtrack>
<bbtco color="4286611584" len="192" usestyle="1" pos="0" muted="0" name="Pattern 1"/>
</track>
</trackcontainer>
<timeline lp1pos="192" lp0pos="0" lpstate="0"/>
<controllers/>
<projectnotes width="686" y="10" minimized="0" visible="0" x="700" maximized="0" height="400"><![CDATA[<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body>
<p>Feito com MMPCreator</p>
</body></html>]]></projectnotes>
</song>
</lmms-project>`;
downloadFile(mmpContent, "novo_projeto.mmp");
const content = generateXmlFromState();
downloadFile(content, "novo_projeto.mmp");
}
function downloadFile(content, fileName) {

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@ -629,6 +629,25 @@ document.addEventListener("DOMContentLoaded", () => {
// if (syncModeBtn) syncModeBtn.style.display = "none";
}
// --- FUNÇÕES GLOBAIS DE FOCO NO PATTERN ---
window.openPatternEditor = function(basslineTrack) {
console.log("Focando na Bassline:", basslineTrack.name);
// Define o ID da bassline como foco
appState.pattern.focusedBasslineId = basslineTrack.id;
// Renderiza o editor, que agora vai filtrar e mostrar só o conteúdo dela
renderAll();
// Feedback visual opcional
showToast(`Editando: ${basslineTrack.name}`, "info");
}
window.exitPatternFocus = function() {
console.log("Saindo do foco da Bassline");
appState.pattern.focusedBasslineId = null;
renderAll();
}
loadAndRenderSampleBrowser();
renderAll();

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@ -1,8 +1,6 @@
// js/pattern_ui.js
// js/pattern/pattern_ui.js
import { appState } from "../state.js";
import {
updateTrackSample
} from "./pattern_state.js";
import { updateTrackSample } from "./pattern_state.js";
import { playSample, stopPlayback } from "./pattern_audio.js";
import { getTotalSteps } from "../utils.js";
import { sendAction } from '../socket.js';
@ -14,10 +12,85 @@ export function renderPatternEditor() {
const trackContainer = document.getElementById("track-container");
trackContainer.innerHTML = "";
appState.pattern.tracks.forEach((trackData, trackIndex) => {
// 1. LÓGICA DE FILTRAGEM E CONTEXTO
// Decide quais trilhas mostrar baseando-se no ID de Bassline em foco
let tracksToRender = [];
let isFocusedMode = false;
let contextName = "Song Editor"; // Nome da visualização atual
if (appState.pattern.focusedBasslineId) {
isFocusedMode = true;
// Mostra apenas os filhos da Bassline selecionada
tracksToRender = appState.pattern.tracks.filter(t => t.parentBasslineId === appState.pattern.focusedBasslineId);
// Busca o nome para exibir no título
const basslineTrack = appState.pattern.tracks.find(t => t.id === appState.pattern.focusedBasslineId);
if (basslineTrack) contextName = basslineTrack.name;
} else {
// Modo Padrão: Mostra trilhas da raiz (sem pai) e que NÃO são containers de bassline
tracksToRender = appState.pattern.tracks.filter(t => t.type !== 'bassline' && t.parentBasslineId === null);
// Fallback: Se a lista ficar vazia (projeto antigo ou mal formatado), mostra tudo que não é container
if (tracksToRender.length === 0) {
tracksToRender = appState.pattern.tracks.filter(t => t.type !== 'bassline');
}
}
// 2. RENDERIZAÇÃO DO CABEÇALHO DE NAVEGAÇÃO
const navHeader = document.createElement("div");
navHeader.className = "editor-nav-header";
// Estilos inline para garantir aparência imediata (mova para CSS depois se preferir)
navHeader.style.padding = "8px 12px";
navHeader.style.backgroundColor = "#2b2b2b";
navHeader.style.marginBottom = "8px";
navHeader.style.display = "flex";
navHeader.style.alignItems = "center";
navHeader.style.justifyContent = "space-between";
navHeader.style.color = "#ddd";
navHeader.style.borderBottom = "1px solid #444";
navHeader.style.fontSize = "0.9rem";
const titleIcon = isFocusedMode ? "fa-th-large" : "fa-music";
const title = document.createElement("span");
title.innerHTML = `<i class="fa-solid ${titleIcon}" style="margin-right:8px"></i> <strong>${contextName}</strong>`;
navHeader.appendChild(title);
// Botão Voltar (Aparece apenas se estiver dentro de uma Bassline)
if (isFocusedMode) {
const backBtn = document.createElement("button");
backBtn.className = "control-btn";
backBtn.innerHTML = `<i class="fa-solid fa-arrow-left"></i> Voltar`;
backBtn.style.padding = "4px 10px";
backBtn.style.backgroundColor = "#444";
backBtn.style.border = "1px solid #555";
backBtn.style.borderRadius = "4px";
backBtn.style.color = "white";
backBtn.style.cursor = "pointer";
backBtn.onmouseover = () => backBtn.style.backgroundColor = "#555";
backBtn.onmouseout = () => backBtn.style.backgroundColor = "#444";
backBtn.onclick = () => {
if (window.exitPatternFocus) {
window.exitPatternFocus();
} else {
console.error("Função window.exitPatternFocus não encontrada no escopo global.");
}
};
navHeader.appendChild(backBtn);
}
trackContainer.appendChild(navHeader);
// 3. RENDERIZAÇÃO DAS TRILHAS FILTRADAS
tracksToRender.forEach((trackData) => {
// IMPORTANTE: Precisamos encontrar o índice real no array global
// para que as ações (volume, pan, delete) afetem a trilha certa.
const originalIndex = appState.pattern.tracks.findIndex(t => t.id === trackData.id);
const trackLane = document.createElement("div");
trackLane.className = "track-lane";
trackLane.dataset.trackIndex = trackIndex;
trackLane.dataset.trackIndex = originalIndex;
if (trackData.id === appState.pattern.activeTrackId) {
trackLane.classList.add('active-track');
@ -25,9 +98,9 @@ export function renderPatternEditor() {
trackLane.innerHTML = `
<div class="track-info">
<i class="fa-solid fa-gear"></i>
<div class="track-mute"></div>
<span class="track-name">${trackData.name}</span>
<i class="fa-solid fa-gear" title="Configurações do Instrumento"></i>
<div class="track-mute" title="Mute"></div>
<span class="track-name" title="${trackData.name}">${trackData.name}</span>
</div>
<div class="track-controls">
<div class="knob-container">
@ -42,9 +115,10 @@ export function renderPatternEditor() {
<div class="step-sequencer-wrapper"></div>
`;
// Eventos de Seleção
trackLane.addEventListener('click', () => {
if (appState.pattern.activeTrackId === trackData.id) return;
stopPlayback();
// stopPlayback(); // (Opcional: descomente se quiser parar o som ao trocar de track)
appState.pattern.activeTrackId = trackData.id;
document.querySelectorAll('.track-lane').forEach(lane => lane.classList.remove('active-track'));
trackLane.classList.add('active-track');
@ -52,18 +126,17 @@ export function renderPatternEditor() {
redrawSequencer();
});
// Drag and Drop de Samples
trackLane.addEventListener("dragover", (e) => { e.preventDefault(); trackLane.classList.add("drag-over"); });
trackLane.addEventListener("dragleave", () => trackLane.classList.remove("drag-over"));
trackLane.addEventListener("drop", (e) => {
e.preventDefault();
trackLane.classList.remove("drag-over");
const filePath = e.dataTransfer.getData("text/plain");
if (filePath) {
sendAction({
type: 'SET_TRACK_SAMPLE',
trackIndex: trackIndex,
trackIndex: originalIndex,
filePath: filePath
});
}
@ -76,12 +149,12 @@ export function renderPatternEditor() {
redrawSequencer();
}
// Renderiza o grid de steps ou piano roll miniatura
export function redrawSequencer() {
const totalGridSteps = getTotalSteps();
document.querySelectorAll(".step-sequencer-wrapper").forEach((wrapper) => {
let sequencerContainer = wrapper.querySelector(".step-sequencer");
if (!sequencerContainer) {
sequencerContainer = document.createElement("div");
sequencerContainer.className = "step-sequencer";
@ -90,160 +163,105 @@ export function redrawSequencer() {
sequencerContainer.innerHTML = "";
}
// Busca o dado da trilha usando o índice global
const parentTrackElement = wrapper.closest(".track-lane");
const trackIndex = parseInt(parentTrackElement.dataset.trackIndex, 10);
const trackData = appState.pattern.tracks[trackIndex];
if (!trackData || !trackData.patterns || trackData.patterns.length === 0) {
return;
}
if (!trackData || !trackData.patterns || trackData.patterns.length === 0) return;
const activePatternIndex = trackData.activePatternIndex;
const activePatternIndex = trackData.activePatternIndex || 0;
const activePattern = trackData.patterns[activePatternIndex];
if (!activePattern) return;
if (!activePattern) {
return;
}
// ============================================================
// LÓGICA DE DECISÃO V2: STEPS OU PIANO ROLL? (MANTIDA)
// ============================================================
// --- DECISÃO: STEP SEQUENCER VS PIANO ROLL ---
const notes = activePattern.notes || [];
const hasNotes = notes.length > 0;
let renderMode = 'steps';
if (hasNotes) {
if (notes.length > 0) {
const firstKey = notes[0].key;
const isMelodic = notes.some(n => n.key !== firstKey);
const hasLongNotes = notes.some(n => n.len > 48);
const sortedNotes = [...notes].sort((a, b) => a.pos - b.pos);
let hasOverlap = false;
for (let i = 0; i < sortedNotes.length - 1; i++) {
if (sortedNotes[i].pos + sortedNotes[i].len > sortedNotes[i+1].pos) {
hasOverlap = true;
break;
}
}
if (isMelodic || hasLongNotes || hasOverlap) {
// Se houver variação de nota ou notas longas, usa visualização de Piano Roll
if (notes.some(n => n.key !== firstKey) || notes.some(n => n.len > 48)) {
renderMode = 'piano_roll';
} else {
renderMode = 'steps';
}
}
// ============================================================
// RENDERIZAÇÃO
// ============================================================
if (renderMode === 'piano_roll') {
// --- MODO PIANO ROLL ---
// --- MODO: MINI PIANO ROLL ---
sequencerContainer.classList.add('mode-piano');
const miniView = document.createElement('div');
miniView.className = 'track-mini-piano-roll';
miniView.title = "Clique duplo para abrir o Piano Roll";
miniView.title = "Clique duplo para abrir o Piano Roll completo";
miniView.addEventListener('dblclick', (e) => {
e.stopPropagation();
if (window.openPianoRoll) {
window.openPianoRoll(trackData.id);
}
if (window.openPianoRoll) window.openPianoRoll(trackData.id);
});
// --- CÁLCULO REVERTIDO (VOLTA AO PADRÃO ANTERIOR) ---
const barsInput = document.getElementById('bars-input');
const barsCount = barsInput ? parseInt(barsInput.value) || 1 : 1;
// Revertido: Removemos a multiplicação por beatsPerBar que causou o bug visual
const totalTicks = 192 * barsCount;
// ----------------------------------------------------
// 48 ticks = 1/16 step.
const totalTicks = totalGridSteps * 48;
activePattern.notes.forEach(note => {
const noteEl = document.createElement('div');
noteEl.className = 'mini-note';
const leftPercent = (note.pos / totalTicks) * 100;
const widthPercent = (note.len / totalTicks) * 100;
const leftPercent = Math.min((note.pos / totalTicks) * 100, 100);
const widthPercent = Math.min((note.len / totalTicks) * 100, 100 - leftPercent);
const keyRange = 48;
const baseKey = 36;
let relativeKey = note.key - baseKey;
if(relativeKey < 0) relativeKey = 0;
if(relativeKey > keyRange) relativeKey = keyRange;
const topPercent = 100 - ((relativeKey / keyRange) * 100);
// Mapeia nota MIDI para altura (aprox 4 oitavas visíveis)
const relativeKey = Math.max(0, Math.min(note.key - 36, 48));
const topPercent = 100 - ((relativeKey / 48) * 100);
noteEl.style.left = `${leftPercent}%`;
noteEl.style.width = `${widthPercent}%`;
noteEl.style.top = `${topPercent}%`;
miniView.appendChild(noteEl);
});
sequencerContainer.appendChild(miniView);
} else {
// --- MODO STEP SEQUENCER ---
// --- MODO: STEP SEQUENCER (Bateria) ---
sequencerContainer.classList.remove('mode-piano');
const patternSteps = activePattern.steps;
if (!patternSteps || !Array.isArray(patternSteps)) return;
for (let i = 0; i < totalGridSteps; i++) {
const stepWrapper = document.createElement("div");
stepWrapper.className = "step-wrapper";
const stepElement = document.createElement("div");
stepElement.className = "step";
if (patternSteps[i] === true) {
stepElement.classList.add("active");
}
if (patternSteps[i] === true) stepElement.classList.add("active");
// Evento de Toggle
stepElement.addEventListener("click", (e) => {
e.stopPropagation();
initializeAudioContext();
const currentState = activePattern.steps[i] || false;
const isActive = !currentState;
const isActive = !activePattern.steps[i];
sendAction({
type: 'TOGGLE_NOTE',
trackIndex: trackIndex,
patternIndex: activePatternIndex,
stepIndex: i,
isActive: isActive
type: 'TOGGLE_NOTE',
trackIndex,
patternIndex: activePatternIndex,
stepIndex: i,
isActive
});
// Preview Sonoro
if (isActive) {
if (trackData.type === 'sampler' && trackData.samplePath) {
playSample(trackData.samplePath, trackData.id);
}
else if (trackData.type === 'plugin' && trackData.instrument) {
try {
trackData.instrument.triggerAttackRelease("C5", "16n", Tone.now());
} catch(err) {
console.warn("Erro ao tocar preview do synth:", err);
}
} else if (trackData.type === 'plugin' && trackData.instrument) {
try { trackData.instrument.triggerAttackRelease("C5", "16n", Tone.now()); } catch(err) {}
}
}
});
const beatsPerBar = parseInt(document.getElementById("compasso-a-input").value, 10) || 4;
const groupIndex = Math.floor(i / beatsPerBar);
if (groupIndex % 2 === 0) {
stepElement.classList.add("step-dark");
}
const stepsPerBar = 16;
if (i > 0 && i % stepsPerBar === 0) {
// Estilização do Grid (Marcadores de Compasso e Beat)
if (Math.floor(i / 4) % 2 === 0) stepElement.classList.add("step-dark");
if (i > 0 && i % 16 === 0) {
const marker = document.createElement("div");
marker.className = "step-marker";
marker.textContent = Math.floor(i / stepsPerBar) + 1;
marker.textContent = Math.floor(i / 16) + 1;
stepWrapper.appendChild(marker);
}
@ -254,67 +272,38 @@ export function redrawSequencer() {
});
}
// Ilumina o step atual durante o playback
export function highlightStep(stepIndex, isActive) {
if (stepIndex < 0) return;
document.querySelectorAll(".track-lane").forEach((track) => {
const stepWrapper = track.querySelector(
`.step-sequencer .step-wrapper:nth-child(${stepIndex + 1})`
);
const stepWrapper = track.querySelector(`.step-sequencer .step-wrapper:nth-child(${stepIndex + 1})`);
if (stepWrapper) {
const stepElement = stepWrapper.querySelector(".step");
if (stepElement) {
stepElement.classList.toggle("playing", isActive);
}
if (stepElement) stepElement.classList.toggle("playing", isActive);
}
});
}
// Atualiza UI de um step específico (chamado pelo socket)
export function updateStepUI(trackIndex, patternIndex, stepIndex, isActive) {
const trackElement = document.querySelector(`.track-lane[data-track-index="${trackIndex}"]`);
if (!trackElement) return;
const trackData = appState.pattern.tracks[trackIndex];
if (!trackData) return;
const activePattern = trackData.patterns[patternIndex];
const notes = activePattern.notes || [];
const hasNotes = notes.length > 0;
let isComplex = false;
if (hasNotes) {
const isMelodic = notes.some(n => n.key !== notes[0].key);
const hasLongNotes = notes.some(n => n.len > 48);
if (isMelodic || hasLongNotes) isComplex = true;
}
if (isComplex) {
redrawSequencer();
return;
}
if (patternIndex !== trackData.activePatternIndex) return;
const stepWrapper = trackElement.querySelector(
`.step-sequencer .step-wrapper:nth-child(${stepIndex + 1})`
);
if (!stepWrapper) return;
const stepElement = stepWrapper.querySelector(".step");
if (!stepElement) return;
stepElement.classList.toggle("active", isActive);
// Redesenhar tudo é mais seguro para garantir que filtros e views (piano vs steps) estejam corretos
redrawSequencer();
}
// Atualiza o dropdown de patterns na toolbar
export function updateGlobalPatternSelector() {
const globalPatternSelector = document.getElementById('global-pattern-selector');
if (!globalPatternSelector) return;
const activeTrackId = appState.pattern.activeTrackId;
const activeTrack = appState.pattern.tracks.find(t => t.id === activeTrackId);
const referenceTrack = appState.pattern.tracks[0];
// Tenta pegar a track ativa ou a primeira visível como referência de patterns
const referenceTrack = activeTrack || appState.pattern.tracks.find(t => !t.isMuted && t.type !== 'bassline');
globalPatternSelector.innerHTML = '';
if (referenceTrack && referenceTrack.patterns.length > 0) {
if (referenceTrack && referenceTrack.patterns && referenceTrack.patterns.length > 0) {
referenceTrack.patterns.forEach((pattern, index) => {
const option = document.createElement('option');
option.value = index;

View File

@ -38,12 +38,14 @@ const globalState = {
lastRulerClickTime: 0,
justReset: false,
syncMode: "global",
focusedBasslineId: null,
};
export let appState = {
global: globalState,
pattern: patternState,
audio: audioState, // compartilhado com módulo de áudio
focusedBasslineId: null,
};
window.appState = appState;
@ -141,12 +143,14 @@ export function resetProjectState() {
lastRulerClickTime: 0,
justReset: false,
syncMode: appState.global.syncMode ?? "global",
focusedBasslineId: null,
});
Object.assign(appState.pattern, {
tracks: [],
activeTrackId: null,
activePatternIndex: 0,
focusedBasslineId: null,
});
initializeAudioState();