versão 2.0.1 - Correção do grid (Editor de Samples), loop, delete, resize, trim e streching funcionais

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JotaChina committed 2025-10-22 19:21:51 -03:00
1 parent 352ceecec8
commit b3f0d13b90
9 files changed
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@@ -2,8 +2,9 @@
import { DEFAULT_VOLUME, DEFAULT_PAN } from "../config.js";
import { renderAudioEditor } from "./audio_ui.js";
import { getMainGainNode } from "../audio.js";
import { getAudioContext } from "../audio.js";
const initialState = {
export let audioState = {
tracks: [],
clips: [],
audioEditorStartTime: 0,
@@ -12,33 +13,47 @@ const initialState = {
isAudioEditorLoopEnabled: false,
};
export let audioState = { ...initialState };
export function initializeAudioState() {
audioState.clips.forEach(clip => {
if (clip.player) clip.player.dispose();
if (clip.pannerNode) clip.pannerNode.dispose();
if (clip.gainNode) clip.gainNode.dispose();
});
Object.assign(audioState, initialState, { tracks: [], clips: [] });
Object.assign(audioState, {
tracks: [],
clips: [],
audioEditorStartTime: 0,
audioEditorAnimationId: null,
audioEditorPlaybackTime: 0,
isAudioEditorLoopEnabled: false,
});
}
export async function loadAudioForClip(clip) {
if (!clip.sourcePath) return clip;
const audioCtx = getAudioContext();
if (!audioCtx) {
console.error("AudioContext não disponível para carregar áudio.");
return clip;
}
try {
// Cria o player e o conecta à cadeia de áudio do clipe
clip.player = new Tone.Player();
clip.player.chain(clip.gainNode, clip.pannerNode, getMainGainNode());
const response = await fetch(clip.sourcePath);
if (!response.ok) throw new Error(`Falha ao buscar áudio: ${clip.sourcePath}`);
const arrayBuffer = await response.arrayBuffer();
const audioBuffer = await audioCtx.decodeAudioData(arrayBuffer);
// Carrega o áudio e espera a conclusão
await clip.player.load(clip.sourcePath);
if (clip.duration === 0) {
clip.duration = clip.player.buffer.duration;
clip.buffer = audioBuffer;
// --- CORREÇÃO: Salva a duração original ---
if (clip.durationInSeconds === 0) {
clip.durationInSeconds = audioBuffer.duration;
}
// Salva a duração real do buffer para cálculos de stretch
clip.originalDuration = audioBuffer.duration;
} catch (error) {
console.error(`Falha ao carregar áudio para o clipe ${clip.name}:`, error);
clip.player = null;
}
return clip;
}
@@ -49,18 +64,25 @@ export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0) {
trackId: trackId,
sourcePath: samplePath,
name: samplePath.split('/').pop(),
player: null,
startTime: startTime,
startTimeInSeconds: startTime,
offset: 0,
duration: 0,
durationInSeconds: 0,
originalDuration: 0, // Será preenchido pelo loadAudioForClip
pitch: 0,
volume: DEFAULT_VOLUME,
pan: DEFAULT_PAN,
isSoloed: true,
// --- ADICIONADO: Nós de áudio para cada clipe ---
gainNode: new Tone.Gain(Tone.gainToDb(DEFAULT_VOLUME)),
pannerNode: new Tone.Panner(DEFAULT_PAN),
buffer: null,
player: null,
};
newClip.gainNode.connect(newClip.pannerNode);
newClip.pannerNode.connect(getMainGainNode());
audioState.clips.push(newClip);
@@ -78,35 +100,52 @@ export function updateAudioClipProperties(clipId, properties) {
export function sliceAudioClip(clipId, sliceTimeInTimeline) {
const originalClip = audioState.clips.find(c => c.id == clipId);
if (!originalClip || sliceTimeInTimeline <= originalClip.startTime || sliceTimeInTimeline >= originalClip.startTime + originalClip.duration) {
if (!originalClip ||
sliceTimeInTimeline <= originalClip.startTimeInSeconds ||
sliceTimeInTimeline >= (originalClip.startTimeInSeconds + originalClip.durationInSeconds)) {
console.warn("Corte inválido: fora dos limites do clipe.");
return;
}
const cutPointInClip = sliceTimeInTimeline - originalClip.startTime;
const originalOffset = originalClip.offset || 0;
const cutPointInClip = sliceTimeInTimeline - originalClip.startTimeInSeconds;
const newClip = {
id: Date.now() + Math.random(),
trackId: originalClip.trackId,
sourcePath: originalClip.sourcePath,
name: originalClip.name,
player: originalClip.player,
startTime: sliceTimeInTimeline,
offset: originalClip.offset + cutPointInClip,
duration: originalClip.duration - cutPointInClip,
buffer: originalClip.buffer,
startTimeInSeconds: sliceTimeInTimeline,
offset: originalOffset + cutPointInClip,
durationInSeconds: originalClip.durationInSeconds - cutPointInClip,
// --- CORREÇÃO: Propaga a duração original ---
originalDuration: originalClip.originalDuration,
pitch: originalClip.pitch,
volume: originalClip.volume,
pan: originalClip.pan,
isSoloed: false,
gainNode: new Tone.Gain(Tone.gainToDb(originalClip.volume)),
pannerNode: new Tone.Panner(originalClip.pan),
player: null
};
newClip.player.chain(newClip.gainNode, newClip.pannerNode, getMainGainNode());
newClip.gainNode.connect(newClip.pannerNode);
newClip.pannerNode.connect(getMainGainNode());
originalClip.durationInSeconds = cutPointInClip;
originalClip.duration = cutPointInClip;
audioState.clips.push(newClip);
console.log("Clipe dividido. Original:", originalClip, "Novo:", newClip);
}
// ... (resto do arquivo 'audio_state.js' sem alterações) ...
export function updateClipVolume(clipId, volume) {
const clip = audioState.clips.find((c) => c.id == clipId);
if (clip) {
@@ -132,5 +171,27 @@ export function updateClipPan(clipId, pan) {
export function addAudioTrackLane() {
const newTrackName = `Pista de Áudio ${audioState.tracks.length + 1}`;
audioState.tracks.push({ id: Date.now(), name: newTrackName });
// A UI será re-renderizada a partir do main.js
}
export function removeAudioClip(clipId) {
const clipIndex = audioState.clips.findIndex(c => c.id == clipId);
if (clipIndex === -1) return false; // Retorna false se não encontrou
const clip = audioState.clips[clipIndex];
// 1. Limpa os nós de áudio do Tone.js
if (clip.gainNode) {
clip.gainNode.disconnect();
clip.gainNode.dispose();
}
if (clip.pannerNode) {
clip.pannerNode.disconnect();
clip.pannerNode.dispose();
}
// 2. Remove o clipe do array de estado
audioState.clips.splice(clipIndex, 1);
// 3. Retorna true para o chamador (Controller)
return true;
}