versão 2.0.1 - Correção do grid (Editor de Samples), loop, delete, resize, trim e streching funcionais

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JotaChina committed 2025-10-22 19:21:51 -03:00
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// js/audio_audio.js
// js/audio/audio_audio.js
import { appState } from "../state.js";
import { updateAudioEditorUI, updatePlayheadVisual, resetPlayheadVisual } from "./audio_ui.js";
import { PIXELS_PER_STEP } from "../config.js";
import { initializeAudioContext } from "../audio.js";
import { initializeAudioContext, getAudioContext } from "../audio.js";
import { getPixelsPerSecond } from "../utils.js";
function animationLoop() {
if (!appState.global.isAudioEditorPlaying) return;
// --- Configurações do Scheduler ---
const LOOKAHEAD_INTERVAL_MS = 25.0;
const SCHEDULE_AHEAD_TIME_SEC = 0.5; // 500ms
const pixelsPerSecond = getPixelsPerSecond();
const totalElapsedTime = Tone.Transport.seconds;
let maxTime = 0;
appState.audio.clips.forEach(clip => {
const endTime = clip.startTime + clip.duration;
if (endTime > maxTime) maxTime = endTime;
});
// --- Estado Interno do Engine ---
let audioCtx = null;
let isPlaying = false;
let schedulerIntervalId = null;
let animationFrameId = null;
if (!appState.global.isLoopActive && totalElapsedTime >= maxTime && maxTime > 0) {
stopAudioEditorPlayback();
resetPlayheadVisual();
return;
}
const newPositionPx = totalElapsedTime * pixelsPerSecond;
updatePlayheadVisual(newPositionPx);
// Sincronização de Tempo
let startTime = 0;
let seekTime = 0;
let logicalPlaybackTime = 0;
// ##### CORREÇÃO 1 #####
// Salva o ID da animação para que o stop possa cancelá-lo
appState.audio.audioEditorAnimationId = requestAnimationFrame(animationLoop);
// Configurações de Loop
let isLoopActive = false;
let loopStartTimeSec = 0;
let loopEndTimeSec = 8;
const runtimeClipState = new Map();
const scheduledNodes = new Map();
let nextEventId = 0;
const callbacks = {
onClipScheduled: null,
onClipPlayed: null,
};
// --- Funções Auxiliares de Tempo (sem alterações) ---
function _getBpm() {
const bpmInput = document.getElementById("bpm-input");
return parseFloat(bpmInput.value) || 120;
}
function _getSecondsPerBeat() { return 60.0 / _getBpm(); }
function _convertBeatToSeconds(beat) { return beat * _getSecondsPerBeat(); }
function _convertSecondsToBeat(seconds) { return seconds / _getSecondsPerBeat(); }
function _initContext() {
if (!audioCtx) {
initializeAudioContext();
audioCtx = getAudioContext();
}
}
// --- Lógica Principal do Scheduler (sem alterações) ---
function _scheduleClip(clip, absolutePlayTime, durationSec) {
if (!clip.buffer) {
console.warn(`Clip ${clip.id} não possui áudio buffer carregado.`);
return;
}
if (!clip.gainNode || !clip.pannerNode) {
console.warn(`Clip ${clip.id} não possui gainNode ou pannerNode.`);
return;
}
const source = new Tone.BufferSource(clip.buffer);
source.connect(clip.gainNode);
// --- CORREÇÃO: Aplica o pitch (que pode ser de stretch ou wheel) ---
if (clip.pitch && clip.pitch !== 0) {
source.playbackRate.value = Math.pow(2, clip.pitch / 12);
} else {
source.playbackRate.value = 1.0; // Garante que o modo 'trim' toque normal
}
// --- FIM DA CORREÇÃO ---
const eventId = nextEventId++;
const clipOffset = clip.offsetInSeconds || clip.offset || 0;
source.start(absolutePlayTime, clipOffset, durationSec);
scheduledNodes.set(eventId, { sourceNode: source, clipId: clip.id });
if (callbacks.onClipScheduled) {
callbacks.onClipScheduled(clip);
}
source.onended = () => {
_handleClipEnd(eventId, clip.id);
source.dispose();
};
}
function _handleClipEnd(eventId, clipId) {
scheduledNodes.delete(eventId);
runtimeClipState.delete(clipId);
if (callbacks.onClipPlayed) {
const clip = appState.audio.clips.find(c => c.id == clipId);
if(clip) callbacks.onClipPlayed(clip);
}
}
function _schedulerTick() {
if (!isPlaying || !audioCtx) return;
const now = audioCtx.currentTime;
const logicalTime = (now - startTime) + seekTime;
const scheduleWindowStartSec = logicalTime;
const scheduleWindowEndSec = logicalTime + SCHEDULE_AHEAD_TIME_SEC;
for (const clip of appState.audio.clips) {
const clipRuntime = runtimeClipState.get(clip.id) || { isScheduled: false };
if (clipRuntime.isScheduled) {
continue;
}
if (!clip.buffer) {
continue;
}
const clipStartTimeSec = clip.startTimeInSeconds;
const clipDurationSec = clip.durationInSeconds;
if (typeof clipStartTimeSec === 'undefined' || typeof clipDurationSec === 'undefined') {
continue;
}
let occurrenceStartTimeSec = clipStartTimeSec;
if (isLoopActive) {
const loopDuration = loopEndTimeSec - loopStartTimeSec;
if (loopDuration <= 0) continue;
if (occurrenceStartTimeSec < loopStartTimeSec && logicalTime >= loopStartTimeSec) {
const offsetFromLoopStart = (occurrenceStartTimeSec - loopStartTimeSec) % loopDuration;
occurrenceStartTimeSec = loopStartTimeSec + (offsetFromLoopStart < 0 ? offsetFromLoopStart + loopDuration : offsetFromLoopStart);
}
if (occurrenceStartTimeSec < logicalTime) {
const loopsMissed = Math.floor((logicalTime - occurrenceStartTimeSec) / loopDuration) + 1;
occurrenceStartTimeSec += loopsMissed * loopDuration;
}
}
if (
occurrenceStartTimeSec >= scheduleWindowStartSec &&
occurrenceStartTimeSec < scheduleWindowEndSec
) {
const absolutePlayTime = startTime + (occurrenceStartTimeSec - seekTime);
_scheduleClip(clip, absolutePlayTime, clipDurationSec);
clipRuntime.isScheduled = true;
runtimeClipState.set(clip.id, clipRuntime);
}
}
}
// --- Loop de Animação (sem alterações) ---
function _animationLoop() {
if (!isPlaying) {
animationFrameId = null;
return;
}
const now = audioCtx.currentTime;
let newLogicalTime = (now - startTime) + seekTime;
if (isLoopActive) {
if (newLogicalTime >= loopEndTimeSec) {
const loopDuration = loopEndTimeSec - loopStartTimeSec;
newLogicalTime = loopStartTimeSec + ((newLogicalTime - loopStartTimeSec) % loopDuration);
startTime = now;
seekTime = newLogicalTime;
}
}
logicalPlaybackTime = newLogicalTime;
if (!isLoopActive) {
let maxTime = 0;
appState.audio.clips.forEach(clip => {
const clipStartTime = clip.startTimeInSeconds || 0;
const clipDuration = clip.durationInSeconds || 0;
const endTime = clipStartTime + clipDuration;
if (endTime > maxTime) maxTime = endTime;
});
if (maxTime > 0 && logicalPlaybackTime >= maxTime) {
stopAudioEditorPlayback(true); // Rebobina no fim
resetPlayheadVisual();
return;
}
}
const pixelsPerSecond = getPixelsPerSecond();
const newPositionPx = logicalPlaybackTime * pixelsPerSecond;
updatePlayheadVisual(newPositionPx);
animationFrameId = requestAnimationFrame(_animationLoop);
}
// --- API Pública ---
export function updateTransportLoop() {
Tone.Transport.loop = appState.global.isLoopActive;
Tone.Transport.loopStart = appState.global.loopStartTime;
Tone.Transport.loopEnd = appState.global.loopEndTime;
isLoopActive = appState.global.isLoopActive;
loopStartTimeSec = appState.global.loopStartTime;
loopEndTimeSec = appState.global.loopEndTime;
runtimeClipState.clear();
scheduledNodes.forEach(nodeData => {
// --- CORREÇÃO BUG 1: Remove a linha 'onended = null' ---
nodeData.sourceNode.stop(0);
nodeData.sourceNode.dispose();
});
scheduledNodes.clear();
}
export function startAudioEditorPlayback() {
if (appState.global.isAudioEditorPlaying) return;
initializeAudioContext();
Tone.Transport.cancel(); // Limpa eventos agendados anteriormente
if (isPlaying) return;
updateTransportLoop(); // Isso deve definir Tone.Transport.loop = true e Tone.Transport.loopEnd
// 1. Pegue a duração total do loop que a função acima definiu
const loopInterval = Tone.Transport.loopEnd;
// Se loopEnd não foi definido (ex: 0 ou undefined), o loop não funcionará.
if (!loopInterval || loopInterval === 0) {
console.error("LoopEnd não está definido no Tone.Transport! O áudio não repetirá.");
// Você pode querer definir um padrão aqui, mas o ideal é
// garantir que 'updateTransportLoop' esteja definindo 'loopEnd' corretamente.
// ex: const loopInterval = "1m"; (se for um compasso por padrão)
_initContext();
if (audioCtx.state === 'suspended') {
audioCtx.resume();
}
appState.audio.clips.forEach(clip => {
if (!clip.player || !clip.player.loaded) return;
// 2. CORREÇÃO: Use scheduleRepeat no lugar de scheduleOnce
Tone.Transport.scheduleRepeat((time) => {
// Sua lógica de parâmetros está correta
clip.gainNode.gain.value = Tone.gainToDb(clip.volume);
clip.pannerNode.pan.value = clip.pan;
clip.player.playbackRate = Math.pow(2, clip.pitch / 12);
// Inicia o player no tempo agendado
clip.player.start(time, clip.offset, clip.duration);
},
loopInterval, // <--- O intervalo de repetição (ex: "4m", "8m")
clip.startTime // <--- Onde o clip começa dentro da linha do tempo
);
});
// 3. ADIÇÃO CRÍTICA: Inicie o transporte e atualize o estado
Tone.Transport.start();
isPlaying = true;
// --- CORREÇÃO BUG 2: Atualiza o estado global ---
appState.global.isAudioEditorPlaying = true;
// 4. (CORRIGIDO) Atualize a UI do botão de play
const playBtn = document.getElementById("audio-editor-play-btn");
if (playBtn) {
playBtn.classList.add("active");
// Verifica se o ícone existe antes de tentar mudá-lo
const icon = playBtn.querySelector('i');
if (icon) {
icon.className = 'fa-solid fa-pause';
}
}
// ##### CORREÇÃO 2 #####
// Inicia o loop de animação da agulha
animationLoop();
}
export function stopAudioEditorPlayback() {
if (!appState.global.isAudioEditorPlaying) return;
Tone.Transport.stop();
appState.audio.clips.forEach(clip => {
if (clip.player && clip.player.state === 'started') {
clip.player.stop();
}
});
appState.audio.audioEditorPlaybackTime = Tone.Transport.seconds;
// Esta lógica agora funcionará corretamente graças à Correção 1
if (appState.audio.audioEditorAnimationId) {
cancelAnimationFrame(appState.audio.audioEditorAnimationId);
appState.audio.audioEditorAnimationId = null;
}
startTime = audioCtx.currentTime;
// (CORRIGIDO) Atualiza a UI do botão de play
const playBtn = document.getElementById("audio-editor-play-btn");
if (playBtn) {
playBtn.classList.remove("active");
// Verifica se o ícone existe antes de tentar mudá-lo
const icon = playBtn.querySelector('i');
if (icon) {
icon.className = 'fa-solid fa-play'; // Muda de volta para "play"
}
}
updateTransportLoop();
console.log("%cIniciando Playback...", "color: #3498db;");
appState.global.isAudioEditorPlaying = false;
_schedulerTick();
schedulerIntervalId = setInterval(_schedulerTick, LOOKAHEAD_INTERVAL_MS);
animationFrameId = requestAnimationFrame(_animationLoop);
updateAudioEditorUI();
const playBtn = document.getElementById("audio-editor-play-btn");
if (playBtn) {
playBtn.className = 'fa-solid fa-pause';
}
}
export function seekAudioEditor(newTime) {
const wasPlaying = appState.global.isAudioEditorPlaying;
if (wasPlaying) {
stopAudioEditorPlayback();
}
appState.audio.audioEditorPlaybackTime = newTime;
Tone.Transport.seconds = newTime;
export function stopAudioEditorPlayback(rewind = false) {
if (!isPlaying) return;
const pixelsPerSecond = getPixelsPerSecond();
const newPositionPx = newTime * pixelsPerSecond;
updatePlayheadVisual(newPositionPx);
isPlaying = false;
// --- CORREÇÃO BUG 2: Atualiza o estado global ---
appState.global.isAudioEditorPlaying = false;
console.log(`%cParando Playback... (Rewind: ${rewind})`, "color: #d9534f;");
if (wasPlaying) {
startAudioEditorPlayback();
}
clearInterval(schedulerIntervalId);
schedulerIntervalId = null;
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
seekTime = logicalPlaybackTime;
logicalPlaybackTime = 0;
if (rewind) {
seekTime = 0;
}
scheduledNodes.forEach(nodeData => {
// --- CORREÇÃO BUG 1: Remove a linha 'onended = null' ---
nodeData.sourceNode.stop(0);
nodeData.sourceNode.dispose();
});
scheduledNodes.clear();
runtimeClipState.clear();
updateAudioEditorUI();
const playBtn = document.getElementById("audio-editor-play-btn");
if (playBtn) {
playBtn.className = 'fa-solid fa-play';
}
if (rewind) {
resetPlayheadVisual();
}
}
export function restartAudioEditorIfPlaying() {
if (appState.global.isAudioEditorPlaying) {
appState.audio.audioEditorPlaybackTime = Tone.Transport.seconds;
stopAudioEditorPlayback();
startAudioEditorPlayback();
if (isPlaying) {
stopAudioEditorPlayback(false); // Pausa
startAudioEditorPlayback();
}
}
export function seekAudioEditor(newTime) {
const wasPlaying = isPlaying;
if (wasPlaying) {
stopAudioEditorPlayback(false); // Pausa
}
seekTime = newTime;
logicalPlaybackTime = newTime;
const pixelsPerSecond = getPixelsPerSecond();
const newPositionPx = newTime * pixelsPerSecond;
updatePlayheadVisual(newPositionPx);
if (wasPlaying) {
startAudioEditorPlayback();
}
}
export function registerCallbacks(newCallbacks) {
if (newCallbacks.onClipScheduled) {
callbacks.onClipScheduled = newCallbacks.onClipScheduled;
}
if (newCallbacks.onClipPlayed) {
callbacks.onClipPlayed = newCallbacks.onClipPlayed;
}
}