corrigindo play/stop do editor de patterns
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1 parent
7779d293e4
commit
b233164772
1 file changed
+19
-7
@@ -426,14 +426,13 @@ document.addEventListener("DOMContentLoaded", () => {
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inputs.forEach((input) => {
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input.addEventListener("input", (event) => {
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enforceNumericInput(event);
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if (
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appState.global.isPlaying &&
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(event.target.id.startsWith("compasso-") ||
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event.target.id === "bars-input")
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) {
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const id = event.target.id;
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const affectsTimeline = id === "bars-input" || id.startsWith("compasso-");
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// ✅ só para se for o usuário digitando/colando (evento real)
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if (appState.global.isPlaying && affectsTimeline && event.isTrusted) {
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sendAction({ type: "STOP_PLAYBACK" });
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}
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});
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input.addEventListener("change", (event) => {
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const target = event.target;
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@@ -450,11 +449,19 @@ document.addEventListener("DOMContentLoaded", () => {
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input.addEventListener("wheel", (event) => {
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event.preventDefault();
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const id = event.target.id;
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const affectsTimeline = id === "bars-input" || id.startsWith("compasso-");
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// ✅ mantém o comportamento atual: mexeu em bars/compasso enquanto toca → para
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if (appState.global.isPlaying && affectsTimeline) {
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sendAction({ type: "STOP_PLAYBACK" });
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}
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const step = event.deltaY < 0 ? 1 : -1;
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adjustValue(event.target, step);
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event.target.dispatchEvent(new Event("change", { bubbles: true }));
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});
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});
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const buttons = document.querySelectorAll(".adjust-btn");
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buttons.forEach((button) => {
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@@ -463,6 +470,11 @@ document.addEventListener("DOMContentLoaded", () => {
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const targetInput = document.getElementById(targetId);
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const step = parseInt(button.dataset.step, 10) || 1;
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if (targetInput) {
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const id = targetInput.id;
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const affectsTimeline = id === "bars-input" || id.startsWith("compasso-");
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if (appState.global.isPlaying && affectsTimeline) {
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sendAction({ type: "STOP_PLAYBACK" });
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}
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adjustValue(targetInput, step);
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targetInput.dispatchEvent(new Event("change", { bubbles: true }));
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}
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