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JotaChina committed 2025-10-26 16:43:01 -03:00
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@@ -1,18 +1,89 @@
// js/audio_state.js
// js/audio/audio_state.js
import { DEFAULT_VOLUME, DEFAULT_PAN } from "../config.js";
import { renderAudioEditor } from "./audio_ui.js";
import { getMainGainNode } from "../audio.js";
import { getAudioContext } from "../audio.js";
import { getMainGainNode, getAudioContext } from "../audio.js";
import * as Tone from "https://esm.sh/tone";
export let audioState = {
tracks: [],
clips: [],
// --- TEMPOS MOVIDOS DO audio_audio.js PARA O ESTADO GLOBAL ---
audioEditorSeekTime: 0,
audioEditorLogicalTime: 0,
// --- FIM DA MUDANÇA ---
audioEditorStartTime: 0,
audioEditorAnimationId: null,
audioEditorPlaybackTime: 0,
isAudioEditorLoopEnabled: false,
};
// ==== SNAPSHOT: exportação do estado atual (tracks + clips) ====
export function getAudioSnapshot() {
// Se seu estado “oficial” é audioState.* use ele;
// se for appState.audio.* troque abaixo.
const tracks = (audioState.tracks || []).map(t => ({
id: t.id, name: t.name
}));
const clips = (audioState.clips || []).map(c => ({
id: c.id,
trackId: c.trackId,
name: c.name,
sourcePath: c.sourcePath || null, // URL do asset (precisa ser acessível)
startTimeInSeconds: c.startTimeInSeconds || 0,
durationInSeconds: c.durationInSeconds || (c.buffer?.duration || 0),
offset: c.offset || 0,
pitch: c.pitch || 0,
volume: c.volume ?? 1,
pan: c.pan ?? 0,
originalDuration: c.originalDuration || (c.buffer?.duration || 0),
}));
return { tracks, clips };
}
// ==== SNAPSHOT: aplicação do estado recebido ====
export async function applyAudioSnapshot(snapshot) {
if (!snapshot) return;
// aplica trilhas (mantém ids/nome)
if (Array.isArray(snapshot.tracks) && snapshot.tracks.length) {
audioState.tracks = snapshot.tracks.map(t => ({ id: t.id, name: t.name }));
}
// insere clipes usando os MESMOS ids do emissor (idempotente)
if (Array.isArray(snapshot.clips)) {
for (const c of snapshot.clips) {
// evita duplicar se já existir (idempotência)
if (audioState.clips.some(x => String(x.id) === String(c.id))) continue;
// usa a própria função de criação (agora ela aceita id e nome)
// assinatura: addAudioClipToTimeline(samplePath, trackId, start, clipId, name)
addAudioClipToTimeline(c.sourcePath, c.trackId, c.startTimeInSeconds, c.id, c.name);
// aplica propriedades adicionais (dur/offset/pitch/vol/pan) no mesmo id
const idx = audioState.clips.findIndex(x => String(x.id) === String(c.id));
if (idx >= 0) {
const clip = audioState.clips[idx];
clip.durationInSeconds = c.durationInSeconds;
clip.offset = c.offset;
clip.pitch = c.pitch;
clip.volume = c.volume;
clip.pan = c.pan;
clip.originalDuration = c.originalDuration;
// reflete nos nós Tone já criados
if (clip.gainNode) clip.gainNode.gain.value = clip.volume ?? 1;
if (clip.pannerNode) clip.pannerNode.pan.value = clip.pan ?? 0;
}
}
}
// re-render geral do editor
renderAudioEditor();
}
export function initializeAudioState() {
audioState.clips.forEach(clip => {
if (clip.pannerNode) clip.pannerNode.dispose();
@@ -21,6 +92,10 @@ export function initializeAudioState() {
Object.assign(audioState, {
tracks: [],
clips: [],
// --- ADICIONADO ---
audioEditorSeekTime: 0,
audioEditorLogicalTime: 0,
// --- FIM ---
audioEditorStartTime: 0,
audioEditorAnimationId: null,
audioEditorPlaybackTime: 0,
@@ -29,6 +104,16 @@ export function initializeAudioState() {
}
export async function loadAudioForClip(clip) {
// --- ADIÇÃO ---
// Se já temos um buffer (do bounce ou colagem), não faz fetch
if (clip.buffer) {
// Garante que as durações estão corretas
if (clip.originalDuration === 0) clip.originalDuration = clip.buffer.duration;
if (clip.durationInSeconds === 0) clip.durationInSeconds = clip.buffer.duration;
return clip;
}
// --- FIM DA ADIÇÃO ---
if (!clip.sourcePath) return clip;
const audioCtx = getAudioContext();
@@ -58,51 +143,82 @@ export async function loadAudioForClip(clip) {
return clip;
}
export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0, clipName = null) {
// helper de id (fallback se o emissor não mandar)
function genClipId() {
return (crypto?.randomUUID?.() || `clip_${Date.now()}_${Math.floor(Math.random()*1e6)}`);
}
// --- FUNÇÃO MODIFICADA ---
// agora aceita clipId e clipName vindos do emissor; mantém compat com chamadas antigas
export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0, clipIdOrName = null, nameOrBuffer = null, maybeBuffer = null) {
// compat: se passaram (filePath, trackId, start, clipId)
// mas versões antigas chamavam (filePath, trackId, start) ou (filePath, trackId, start, name, buffer)
let incomingId = null;
let clipName = null;
let existingBuffer = null;
// heurística: se clipIdOrName parece um UUID/clip_ → é id, senão é nome
if (typeof clipIdOrName === 'string' && (clipIdOrName.startsWith('clip_') || clipIdOrName.length >= 16)) {
incomingId = clipIdOrName;
clipName = (typeof nameOrBuffer === 'string') ? nameOrBuffer : null;
existingBuffer = maybeBuffer || (nameOrBuffer && typeof nameOrBuffer !== 'string' ? nameOrBuffer : null);
} else {
// assinatura antiga: 4º arg era nome
clipName = (typeof clipIdOrName === 'string') ? clipIdOrName : null;
existingBuffer = (nameOrBuffer && typeof nameOrBuffer !== 'string') ? nameOrBuffer : null;
}
const finalId = incomingId || genClipId();
// idempotência: se o id já existe, não duplica
if (audioState.clips.some(c => String(c.id) === String(finalId))) {
return;
}
const newClip = {
id: Date.now() + Math.random(),
id: finalId,
trackId: trackId,
sourcePath: samplePath,
// --- MODIFICAÇÃO AQUI ---
// Usa o nome fornecido, ou extrai do caminho se não for fornecido
name: clipName || samplePath.split('/').pop(),
sourcePath: samplePath, // Pode ser null se existingBuffer for fornecido
name: clipName || (samplePath ? String(samplePath).split('/').pop() : 'Bounced Clip'),
startTimeInSeconds: startTime,
offset: 0,
durationInSeconds: 0,
originalDuration: 0, // Será preenchido pelo loadAudioForClip
originalDuration: 0,
pitch: 0,
volume: DEFAULT_VOLUME,
pan: DEFAULT_PAN,
gainNode: new Tone.Gain(Tone.gainToDb(DEFAULT_VOLUME)),
pannerNode: new Tone.Panner(DEFAULT_PAN),
buffer: null,
buffer: existingBuffer || null,
player: null,
};
// volume linear (0–1)
newClip.gainNode = new Tone.Gain(DEFAULT_VOLUME);
newClip.pannerNode = new Tone.Panner(DEFAULT_PAN);
// conecta tudo no grafo do Tone (mesmo contexto)
newClip.gainNode.connect(newClip.pannerNode);
newClip.pannerNode.connect(getMainGainNode());
audioState.clips.push(newClip);
// loadAudioForClip agora vai lidar com 'existingBuffer'
loadAudioForClip(newClip).then(() => {
renderAudioEditor();
});
}
export function updateAudioClipProperties(clipId, properties) {
const clip = audioState.clips.find(c => c.id == clipId);
const clip = audioState.clips.find(c => String(c.id) == String(clipId));
if (clip) {
Object.assign(clip, properties);
}
}
export function sliceAudioClip(clipId, sliceTimeInTimeline) {
const originalClip = audioState.clips.find(c => c.id == clipId);
const originalClip = audioState.clips.find(c => String(c.id) == String(clipId));
if (!originalClip ||
sliceTimeInTimeline <= originalClip.startTimeInSeconds ||
@@ -115,7 +231,7 @@ export function sliceAudioClip(clipId, sliceTimeInTimeline) {
const cutPointInClip = sliceTimeInTimeline - originalClip.startTimeInSeconds;
const newClip = {
id: Date.now() + Math.random(),
id: genClipId(),
trackId: originalClip.trackId,
sourcePath: originalClip.sourcePath,
name: originalClip.name,
@@ -132,7 +248,7 @@ export function sliceAudioClip(clipId, sliceTimeInTimeline) {
volume: originalClip.volume,
pan: originalClip.pan,
gainNode: new Tone.Gain(Tone.gainToDb(originalClip.volume)),
gainNode: new Tone.Gain(originalClip.volume),
pannerNode: new Tone.Panner(originalClip.pan),
player: null
@@ -148,20 +264,19 @@ export function sliceAudioClip(clipId, sliceTimeInTimeline) {
console.log("Clipe dividido. Original:", originalClip, "Novo:", newClip);
}
// ... (resto do arquivo 'audio_state.js' sem alterações) ...
export function updateClipVolume(clipId, volume) {
const clip = audioState.clips.find((c) => c.id == clipId);
const clip = audioState.clips.find((c) => String(c.id) == String(clipId));
if (clip) {
const clampedVolume = Math.max(0, Math.min(1.5, volume));
clip.volume = clampedVolume;
if (clip.gainNode) {
clip.gainNode.gain.value = Tone.gainToDb(clampedVolume);
clip.gainNode.gain.value = clampedVolume;
}
}
}
export function updateClipPan(clipId, pan) {
const clip = audioState.clips.find((c) => c.id == clipId);
const clip = audioState.clips.find((c) => String(c.id) == String(clipId));
if (clip) {
const clampedPan = Math.max(-1, Math.min(1, pan));
clip.pan = clampedPan;
@@ -177,19 +292,19 @@ export function addAudioTrackLane() {
}
export function removeAudioClip(clipId) {
const clipIndex = audioState.clips.findIndex(c => c.id == clipId);
const clipIndex = audioState.clips.findIndex(c => String(c.id) == String(clipId));
if (clipIndex === -1) return false; // Retorna false se não encontrou
const clip = audioState.clips[clipIndex];
// 1. Limpa os nós de áudio do Tone.js
if (clip.gainNode) {
clip.gainNode.disconnect();
clip.gainNode.dispose();
try { clip.gainNode.disconnect(); } catch {}
try { clip.gainNode.dispose(); } catch {}
}
if (clip.pannerNode) {
clip.pannerNode.disconnect();
clip.pannerNode.dispose();
try { clip.pannerNode.disconnect(); } catch {}
try { clip.pannerNode.dispose(); } catch {}
}
// 2. Remove o clipe do array de estado
@@ -197,4 +312,4 @@ export function removeAudioClip(clipId) {
// 3. Retorna true para o chamador (Controller)
return true;
}
}