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JotaChina committed 2025-10-26 16:43:01 -03:00
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@@ -1,8 +1,10 @@
// js/audio/audio_audio.js
import { appState } from "../state.js";
import { updateAudioEditorUI, updatePlayheadVisual, resetPlayheadVisual } from "./audio_ui.js";
import { initializeAudioContext, getAudioContext } from "../audio.js";
import { initializeAudioContext, getAudioContext, getMainGainNode } from "../audio.js";
import { getPixelsPerSecond } from "../utils.js";
// 🔊 ADIÇÃO: usar a MESMA instância do Tone que o projeto usa
import * as Tone from "https://esm.sh/tone";
// --- Configurações do Scheduler ---
const LOOKAHEAD_INTERVAL_MS = 25.0;
@@ -16,16 +18,17 @@ let animationFrameId = null;
// Sincronização de Tempo
let startTime = 0;
let seekTime = 0;
let logicalPlaybackTime = 0;
// (seek/logical ficam em appState.audio)
// Configurações de Loop
let isLoopActive = false;
let loopStartTimeSec = 0;
let loopEndTimeSec = 8;
// estado runtime
const runtimeClipState = new Map();
const scheduledNodes = new Map();
// ⚠️ agora armazenamos Tone.Player em vez de BufferSource
const scheduledNodes = new Map(); // eventId -> { player, clipId }
let nextEventId = 0;
const callbacks = {
@@ -42,49 +45,78 @@ function _getSecondsPerBeat() { return 60.0 / _getBpm(); }
function _convertBeatToSeconds(beat) { return beat * _getSecondsPerBeat(); }
function _convertSecondsToBeat(seconds) { return seconds / _getSecondsPerBeat(); }
// garante um único contexto — o rawContext do Tone
function _initContext() {
if (!audioCtx) {
initializeAudioContext();
audioCtx = getAudioContext();
audioCtx = getAudioContext(); // deve ser o rawContext do Tone
}
}
// --- Lógica Principal do Scheduler (sem alterações) ---
// helper: normaliza AudioBuffer → ToneAudioBuffer (mesmo contexto)
function _toToneBuffer(buffer) {
if (!buffer) return null;
if (buffer._buffer) return buffer; // já é Tone.ToneAudioBuffer
const tab = new Tone.ToneAudioBuffer();
tab._buffer = buffer; // injeta o AudioBuffer (já no rawContext do Tone)
return tab;
}
// --- Lógica Principal do Scheduler (mantida) ---
function _scheduleClip(clip, absolutePlayTime, durationSec) {
if (!clip.buffer) {
console.warn(`Clip ${clip.id} não possui áudio buffer carregado.`);
return;
}
if (!clip.gainNode || !clip.pannerNode) {
console.warn(`Clip ${clip.id} não possui gainNode ou pannerNode.`);
return;
}
const source = new Tone.BufferSource(clip.buffer);
source.connect(clip.gainNode);
// --- CORREÇÃO: Aplica o pitch (que pode ser de stretch ou wheel) ---
if (clip.pitch && clip.pitch !== 0) {
source.playbackRate.value = Math.pow(2, clip.pitch / 12);
} else {
source.playbackRate.value = 1.0; // Garante que o modo 'trim' toque normal
}
// --- FIM DA CORREÇÃO ---
// usamos Player .sync() conectando no mesmo grafo do Tone
const toneBuf = _toToneBuffer(clip.buffer);
if (!toneBuf) return;
// cadeia de ganho/pan por clipe (se já tiver no estado, use; aqui garantimos)
const gain = clip.gainNode instanceof Tone.Gain ? clip.gainNode : new Tone.Gain(clip.volume ?? 1);
const pan = clip.pannerNode instanceof Tone.Panner ? clip.pannerNode : new Tone.Panner(clip.pan ?? 0);
// conecta no destino principal (é um ToneAudioNode)
try {
gain.disconnect(); // evita duplicatas caso exista de execuções anteriores
} catch {}
try {
pan.disconnect();
} catch {}
gain.connect(pan).connect(getMainGainNode());
// player sincronizado no Transport
const player = new Tone.Player(toneBuf).sync().connect(gain);
// aplica pitch como rate (semitons → rate)
const rate = (clip.pitch && clip.pitch !== 0) ? Math.pow(2, clip.pitch / 12) : 1;
player.playbackRate = rate;
// calculamos o "when" no tempo do Transport:
// absolutePlayTime é em audioCtx.currentTime; o "zero" lógico foi quando demos play:
// logical = (now - startTime) + seek; => occurrence = (absolutePlayTime - startTime) + seek
const occurrenceInTransportSec = (absolutePlayTime - startTime) + (appState.audio.audioEditorSeekTime || 0);
const offset = clip.offsetInSeconds ?? clip.offset ?? 0;
const dur = durationSec ?? toneBuf.duration;
// agenda
player.start(occurrenceInTransportSec, offset, dur);
const eventId = nextEventId++;
const clipOffset = clip.offsetInSeconds || clip.offset || 0;
source.start(absolutePlayTime, clipOffset, durationSec);
scheduledNodes.set(eventId, { sourceNode: source, clipId: clip.id });
scheduledNodes.set(eventId, { player, clipId: clip.id });
if (callbacks.onClipScheduled) {
callbacks.onClipScheduled(clip);
}
source.onended = () => {
// quando parar naturalmente, limpamos runtime
player.onstop = () => {
_handleClipEnd(eventId, clip.id);
source.dispose();
try { player.unsync(); } catch {}
try { player.dispose(); } catch {}
};
}
@@ -94,7 +126,7 @@ function _handleClipEnd(eventId, clipId) {
if (callbacks.onClipPlayed) {
const clip = appState.audio.clips.find(c => c.id == clipId);
if(clip) callbacks.onClipPlayed(clip);
if (clip) callbacks.onClipPlayed(clip);
}
}
@@ -102,26 +134,18 @@ function _schedulerTick() {
if (!isPlaying || !audioCtx) return;
const now = audioCtx.currentTime;
const logicalTime = (now - startTime) + seekTime;
const logicalTime = (now - startTime) + (appState.audio.audioEditorSeekTime || 0);
const scheduleWindowStartSec = logicalTime;
const scheduleWindowEndSec = logicalTime + SCHEDULE_AHEAD_TIME_SEC;
for (const clip of appState.audio.clips) {
const clipRuntime = runtimeClipState.get(clip.id) || { isScheduled: false };
if (clipRuntime.isScheduled) {
continue;
}
if (!clip.buffer) {
continue;
}
if (clipRuntime.isScheduled) continue;
if (!clip.buffer) continue;
const clipStartTimeSec = clip.startTimeInSeconds;
const clipDurationSec = clip.durationInSeconds;
if (typeof clipStartTimeSec === 'undefined' || typeof clipDurationSec === 'undefined') {
continue;
}
if (typeof clipStartTimeSec === 'undefined' || typeof clipDurationSec === 'undefined') continue;
let occurrenceStartTimeSec = clipStartTimeSec;
@@ -137,11 +161,12 @@ function _schedulerTick() {
occurrenceStartTimeSec += loopsMissed * loopDuration;
}
}
if (
occurrenceStartTimeSec >= scheduleWindowStartSec &&
occurrenceStartTimeSec < scheduleWindowEndSec
) {
const absolutePlayTime = startTime + (occurrenceStartTimeSec - seekTime);
const absolutePlayTime = startTime + (occurrenceStartTimeSec - (appState.audio.audioEditorSeekTime || 0));
_scheduleClip(clip, absolutePlayTime, clipDurationSec);
clipRuntime.isScheduled = true;
runtimeClipState.set(clip.id, clipRuntime);
@@ -149,23 +174,26 @@ function _schedulerTick() {
}
}
// --- Loop de Animação (sem alterações) ---
// --- Loop de Animação (mantido) ---
function _animationLoop() {
if (!isPlaying) {
animationFrameId = null;
return;
}
const now = audioCtx.currentTime;
let newLogicalTime = (now - startTime) + seekTime;
let newLogicalTime = (now - startTime) + (appState.audio.audioEditorSeekTime || 0);
if (isLoopActive) {
if (newLogicalTime >= loopEndTimeSec) {
const loopDuration = loopEndTimeSec - loopStartTimeSec;
newLogicalTime = loopStartTimeSec + ((newLogicalTime - loopStartTimeSec) % loopDuration);
startTime = now;
seekTime = newLogicalTime;
appState.audio.audioEditorSeekTime = newLogicalTime;
}
}
logicalPlaybackTime = newLogicalTime;
appState.audio.audioEditorLogicalTime = newLogicalTime;
if (!isLoopActive) {
let maxTime = 0;
appState.audio.clips.forEach(clip => {
@@ -174,15 +202,14 @@ function _animationLoop() {
const endTime = clipStartTime + clipDuration;
if (endTime > maxTime) maxTime = endTime;
});
if (maxTime > 0 && logicalPlaybackTime >= maxTime) {
if (maxTime > 0 && appState.audio.audioEditorLogicalTime >= maxTime) {
stopAudioEditorPlayback(true); // Rebobina no fim
resetPlayheadVisual();
return;
}
}
const pixelsPerSecond = getPixelsPerSecond();
const newPositionPx = logicalPlaybackTime * pixelsPerSecond;
const newPositionPx = appState.audio.audioEditorLogicalTime * pixelsPerSecond;
updatePlayheadVisual(newPositionPx);
animationFrameId = requestAnimationFrame(_animationLoop);
}
@@ -196,79 +223,111 @@ export function updateTransportLoop() {
runtimeClipState.clear();
scheduledNodes.forEach(nodeData => {
// --- CORREÇÃO BUG 1: Remove a linha 'onended = null' ---
nodeData.sourceNode.stop(0);
nodeData.sourceNode.dispose();
// parar e descartar players agendados
scheduledNodes.forEach(({ player }) => {
try { player.unsync(); } catch {}
try { player.stop(); } catch {}
try { player.dispose(); } catch {}
});
scheduledNodes.clear();
}
export function startAudioEditorPlayback() {
export async function startAudioEditorPlayback(seekTime) { // 1. Aceita 'seekTime' como parâmetro
if (isPlaying) return;
_initContext();
// garante contexto ativo do Tone (gesto do usuário já ocorreu antes)
await Tone.start();
if (audioCtx.state === 'suspended') {
audioCtx.resume();
await audioCtx.resume();
}
isPlaying = true;
// --- CORREÇÃO BUG 2: Atualiza o estado global ---
appState.global.isAudioEditorPlaying = true;
// alinhamento de relógio próprio (mantido para o seu scheduler)
startTime = audioCtx.currentTime;
// =================================================================
// 👇 INÍCIO DA CORREÇÃO (Bugs 1 & 2)
// =================================================================
updateTransportLoop();
// 1. Determine o tempo de início:
// Use o 'seekTime' recebido (da ação global) se for um número válido (>= 0).
// Caso contrário, use o tempo de seek local atual.
const timeToStart = (seekTime !== null && seekTime !== undefined && !isNaN(seekTime))
? seekTime
: (appState.audio.audioEditorSeekTime || 0); // 👈 Usa sua variável de estado
// 2. Atualize o estado global (para a agulha pular)
// Isso garante que o estado local E o Tone estejam sincronizados.
appState.audio.audioEditorSeekTime = timeToStart;
// 3. Alinhe o Tone.Transport a esse tempo
try {
Tone.Transport.seconds = timeToStart; // 👈 Usa o tempo sincronizado
} catch {}
// =================================================================
// 👆 FIM DA CORREÇÃO
// =================================================================
updateTransportLoop();
console.log("%cIniciando Playback...", "color: #3498db;");
_schedulerTick();
// inicia o Transport (para disparar os Players .sync())
try {
Tone.Transport.start();
} catch {}
// mantém seu scheduler/animador
_schedulerTick();
schedulerIntervalId = setInterval(_schedulerTick, LOOKAHEAD_INTERVAL_MS);
animationFrameId = requestAnimationFrame(_animationLoop);
updateAudioEditorUI();
const playBtn = document.getElementById("audio-editor-play-btn");
if (playBtn) {
playBtn.className = 'fa-solid fa-pause';
}
if (playBtn) playBtn.className = "fa-solid fa-pause";
}
export function stopAudioEditorPlayback(rewind = false) {
if (!isPlaying) return;
isPlaying = false;
// --- CORREÇÃO BUG 2: Atualiza o estado global ---
appState.global.isAudioEditorPlaying = false;
console.log(`%cParando Playback... (Rewind: ${rewind})`, "color: #d9534f;");
// para o Transport (para Players .sync())
try { Tone.Transport.stop(); } catch {}
clearInterval(schedulerIntervalId);
schedulerIntervalId = null;
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
seekTime = logicalPlaybackTime;
logicalPlaybackTime = 0;
appState.audio.audioEditorSeekTime = appState.audio.audioEditorLogicalTime || 0;
appState.audio.audioEditorLogicalTime = 0;
if (rewind) {
seekTime = 0;
appState.audio.audioEditorSeekTime = 0;
try { Tone.Transport.seconds = 0; } catch {}
}
scheduledNodes.forEach(nodeData => {
// --- CORREÇÃO BUG 1: Remove a linha 'onended = null' ---
nodeData.sourceNode.stop(0);
nodeData.sourceNode.dispose();
// parar e descartar players agendados
scheduledNodes.forEach(({ player }) => {
try { player.unsync(); } catch {}
try { player.stop(); } catch {}
try { player.dispose(); } catch {}
});
scheduledNodes.clear();
runtimeClipState.clear();
updateAudioEditorUI();
const playBtn = document.getElementById("audio-editor-play-btn");
if (playBtn) {
playBtn.className = 'fa-solid fa-play';
}
if (playBtn) playBtn.className = 'fa-solid fa-play';
if (rewind) {
resetPlayheadVisual();
resetPlayheadVisual();
}
}
@@ -284,21 +343,26 @@ export function seekAudioEditor(newTime) {
if (wasPlaying) {
stopAudioEditorPlayback(false); // Pausa
}
seekTime = newTime;
logicalPlaybackTime = newTime;
appState.audio.audioEditorSeekTime = newTime;
appState.audio.audioEditorLogicalTime = newTime;
try { Tone.Transport.seconds = newTime; } catch {}
const pixelsPerSecond = getPixelsPerSecond();
const newPositionPx = newTime * pixelsPerSecond;
updatePlayheadVisual(newPositionPx);
if (wasPlaying) {
startAudioEditorPlayback();
}
}
export function registerCallbacks(newCallbacks) {
if (newCallbacks.onClipScheduled) {
callbacks.onClipScheduled = newCallbacks.onClipScheduled;
}
if (newCallbacks.onClipPlayed) {
callbacks.onClipPlayed = newCallbacks.onClipPlayed;
}
}
if (newCallbacks.onClipScheduled) {
callbacks.onClipScheduled = newCallbacks.onClipScheduled;
}
if (newCallbacks.onClipPlayed) {
callbacks.onClipPlayed = newCallbacks.onClipPlayed;
}
}
@@ -0,0 +1,118 @@
// js/audio/audio_clipboard.js
import { appState } from '../state.js';
import { removeAudioClip, loadAudioForClip } from './audio_state.js';
import { renderAudioEditor } from './audio_ui.js';
import { getMainGainNode } from '../audio.js';
/**
* Copia o clipe selecionado para a área de transferência global.
*/
export function copyAudioClip() {
const clipId = appState.global.selectedClipId;
if (!clipId) return;
const clip = appState.audio.clips.find(c => c.id == clipId);
if (!clip) return;
// Remove a marca de "recortado" se houver
if (appState.global.clipboard?.cutSourceId) {
appState.global.clipboard.cutSourceId = null;
}
// Cria uma cópia limpa dos dados do clipe
const clipData = { ...clip };
// Remove referências a nós de áudio, que devem ser únicos
delete clipData.gainNode;
delete clipData.pannerNode;
delete clipData.player;
appState.global.clipboard = {
type: 'audio',
clip: clipData,
cutSourceId: null
};
console.log("Clipe copiado:", appState.global.clipboard.clip.name);
renderAudioEditor(); // Re-renderiza para remover o visual "cut"
}
/**
* Recorta o clipe selecionado para a área de transferência global.
*/
export function cutAudioClip() {
const clipId = appState.global.selectedClipId;
if (!clipId) return;
// Limpa o "cut" anterior
if (appState.global.clipboard?.cutSourceId) {
appState.global.clipboard.cutSourceId = null;
}
const clip = appState.audio.clips.find(c => c.id == clipId);
if (!clip) return;
// Cria uma cópia limpa dos dados do clipe
const clipData = { ...clip };
delete clipData.gainNode;
delete clipData.pannerNode;
delete clipData.player;
appState.global.clipboard = {
type: 'audio',
clip: clipData,
cutSourceId: clipId // Marca o ID original para exclusão
};
console.log("Clipe recortado:", appState.global.clipboard.clip.name);
renderAudioEditor(); // Re-renderiza para adicionar o visual "cut"
}
/**
* Cola o clipe da área de transferência na timeline.
* @param {number} targetTrackId - O ID da pista onde colar.
* @param {number} targetTimeInSeconds - O tempo (em segundos) onde colar.
*/
export function pasteAudioClip(targetTrackId, targetTimeInSeconds) {
const clipboard = appState.global.clipboard;
if (!clipboard || clipboard.type !== 'audio' || !clipboard.clip) {
console.warn("Área de transferência vazia ou inválida para colar áudio.");
return;
}
const clipToPaste = clipboard.clip;
// Se for um "recorte", primeiro remove o clipe original
if (clipboard.cutSourceId) {
removeAudioClip(clipboard.cutSourceId); //
clipboard.cutSourceId = null; // Limpa para que não remova de novo
}
// Cria um novo clipe a partir dos dados copiados
const newClip = {
...clipToPaste,
id: Date.now() + Math.random(), // ID novo e único
trackId: targetTrackId,
startTimeInSeconds: targetTimeInSeconds,
// Cria novos nós de áudio
gainNode: new Tone.Gain(Tone.gainToDb(clipToPaste.volume || 1.0)),
pannerNode: new Tone.Panner(clipToPaste.pan || 0),
player: null,
// O buffer será copiado/referenciado
};
newClip.gainNode.connect(newClip.pannerNode);
newClip.pannerNode.connect(getMainGainNode()); //
appState.audio.clips.push(newClip);
// Como o buffer já deve existir no clipe original,
// não precisamos de 'loadAudioForClip', mas chamamos
// para garantir (caso a fonte seja um 'sourcePath').
// A função 'loadAudioForClip' precisa ser inteligente
// para não recarregar se o buffer já existir.
loadAudioForClip(newClip).then(() => { //
renderAudioEditor();
});
}
+144 -29
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@@ -1,18 +1,89 @@
// js/audio_state.js
// js/audio/audio_state.js
import { DEFAULT_VOLUME, DEFAULT_PAN } from "../config.js";
import { renderAudioEditor } from "./audio_ui.js";
import { getMainGainNode } from "../audio.js";
import { getAudioContext } from "../audio.js";
import { getMainGainNode, getAudioContext } from "../audio.js";
import * as Tone from "https://esm.sh/tone";
export let audioState = {
tracks: [],
clips: [],
// --- TEMPOS MOVIDOS DO audio_audio.js PARA O ESTADO GLOBAL ---
audioEditorSeekTime: 0,
audioEditorLogicalTime: 0,
// --- FIM DA MUDANÇA ---
audioEditorStartTime: 0,
audioEditorAnimationId: null,
audioEditorPlaybackTime: 0,
isAudioEditorLoopEnabled: false,
};
// ==== SNAPSHOT: exportação do estado atual (tracks + clips) ====
export function getAudioSnapshot() {
// Se seu estado “oficial” é audioState.* use ele;
// se for appState.audio.* troque abaixo.
const tracks = (audioState.tracks || []).map(t => ({
id: t.id, name: t.name
}));
const clips = (audioState.clips || []).map(c => ({
id: c.id,
trackId: c.trackId,
name: c.name,
sourcePath: c.sourcePath || null, // URL do asset (precisa ser acessível)
startTimeInSeconds: c.startTimeInSeconds || 0,
durationInSeconds: c.durationInSeconds || (c.buffer?.duration || 0),
offset: c.offset || 0,
pitch: c.pitch || 0,
volume: c.volume ?? 1,
pan: c.pan ?? 0,
originalDuration: c.originalDuration || (c.buffer?.duration || 0),
}));
return { tracks, clips };
}
// ==== SNAPSHOT: aplicação do estado recebido ====
export async function applyAudioSnapshot(snapshot) {
if (!snapshot) return;
// aplica trilhas (mantém ids/nome)
if (Array.isArray(snapshot.tracks) && snapshot.tracks.length) {
audioState.tracks = snapshot.tracks.map(t => ({ id: t.id, name: t.name }));
}
// insere clipes usando os MESMOS ids do emissor (idempotente)
if (Array.isArray(snapshot.clips)) {
for (const c of snapshot.clips) {
// evita duplicar se já existir (idempotência)
if (audioState.clips.some(x => String(x.id) === String(c.id))) continue;
// usa a própria função de criação (agora ela aceita id e nome)
// assinatura: addAudioClipToTimeline(samplePath, trackId, start, clipId, name)
addAudioClipToTimeline(c.sourcePath, c.trackId, c.startTimeInSeconds, c.id, c.name);
// aplica propriedades adicionais (dur/offset/pitch/vol/pan) no mesmo id
const idx = audioState.clips.findIndex(x => String(x.id) === String(c.id));
if (idx >= 0) {
const clip = audioState.clips[idx];
clip.durationInSeconds = c.durationInSeconds;
clip.offset = c.offset;
clip.pitch = c.pitch;
clip.volume = c.volume;
clip.pan = c.pan;
clip.originalDuration = c.originalDuration;
// reflete nos nós Tone já criados
if (clip.gainNode) clip.gainNode.gain.value = clip.volume ?? 1;
if (clip.pannerNode) clip.pannerNode.pan.value = clip.pan ?? 0;
}
}
}
// re-render geral do editor
renderAudioEditor();
}
export function initializeAudioState() {
audioState.clips.forEach(clip => {
if (clip.pannerNode) clip.pannerNode.dispose();
@@ -21,6 +92,10 @@ export function initializeAudioState() {
Object.assign(audioState, {
tracks: [],
clips: [],
// --- ADICIONADO ---
audioEditorSeekTime: 0,
audioEditorLogicalTime: 0,
// --- FIM ---
audioEditorStartTime: 0,
audioEditorAnimationId: null,
audioEditorPlaybackTime: 0,
@@ -29,6 +104,16 @@ export function initializeAudioState() {
}
export async function loadAudioForClip(clip) {
// --- ADIÇÃO ---
// Se já temos um buffer (do bounce ou colagem), não faz fetch
if (clip.buffer) {
// Garante que as durações estão corretas
if (clip.originalDuration === 0) clip.originalDuration = clip.buffer.duration;
if (clip.durationInSeconds === 0) clip.durationInSeconds = clip.buffer.duration;
return clip;
}
// --- FIM DA ADIÇÃO ---
if (!clip.sourcePath) return clip;
const audioCtx = getAudioContext();
@@ -58,51 +143,82 @@ export async function loadAudioForClip(clip) {
return clip;
}
export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0, clipName = null) {
// helper de id (fallback se o emissor não mandar)
function genClipId() {
return (crypto?.randomUUID?.() || `clip_${Date.now()}_${Math.floor(Math.random()*1e6)}`);
}
// --- FUNÇÃO MODIFICADA ---
// agora aceita clipId e clipName vindos do emissor; mantém compat com chamadas antigas
export function addAudioClipToTimeline(samplePath, trackId = 1, startTime = 0, clipIdOrName = null, nameOrBuffer = null, maybeBuffer = null) {
// compat: se passaram (filePath, trackId, start, clipId)
// mas versões antigas chamavam (filePath, trackId, start) ou (filePath, trackId, start, name, buffer)
let incomingId = null;
let clipName = null;
let existingBuffer = null;
// heurística: se clipIdOrName parece um UUID/clip_ → é id, senão é nome
if (typeof clipIdOrName === 'string' && (clipIdOrName.startsWith('clip_') || clipIdOrName.length >= 16)) {
incomingId = clipIdOrName;
clipName = (typeof nameOrBuffer === 'string') ? nameOrBuffer : null;
existingBuffer = maybeBuffer || (nameOrBuffer && typeof nameOrBuffer !== 'string' ? nameOrBuffer : null);
} else {
// assinatura antiga: 4º arg era nome
clipName = (typeof clipIdOrName === 'string') ? clipIdOrName : null;
existingBuffer = (nameOrBuffer && typeof nameOrBuffer !== 'string') ? nameOrBuffer : null;
}
const finalId = incomingId || genClipId();
// idempotência: se o id já existe, não duplica
if (audioState.clips.some(c => String(c.id) === String(finalId))) {
return;
}
const newClip = {
id: Date.now() + Math.random(),
id: finalId,
trackId: trackId,
sourcePath: samplePath,
// --- MODIFICAÇÃO AQUI ---
// Usa o nome fornecido, ou extrai do caminho se não for fornecido
name: clipName || samplePath.split('/').pop(),
sourcePath: samplePath, // Pode ser null se existingBuffer for fornecido
name: clipName || (samplePath ? String(samplePath).split('/').pop() : 'Bounced Clip'),
startTimeInSeconds: startTime,
offset: 0,
durationInSeconds: 0,
originalDuration: 0, // Será preenchido pelo loadAudioForClip
originalDuration: 0,
pitch: 0,
volume: DEFAULT_VOLUME,
pan: DEFAULT_PAN,
gainNode: new Tone.Gain(Tone.gainToDb(DEFAULT_VOLUME)),
pannerNode: new Tone.Panner(DEFAULT_PAN),
buffer: null,
buffer: existingBuffer || null,
player: null,
};
// volume linear (0–1)
newClip.gainNode = new Tone.Gain(DEFAULT_VOLUME);
newClip.pannerNode = new Tone.Panner(DEFAULT_PAN);
// conecta tudo no grafo do Tone (mesmo contexto)
newClip.gainNode.connect(newClip.pannerNode);
newClip.pannerNode.connect(getMainGainNode());
audioState.clips.push(newClip);
// loadAudioForClip agora vai lidar com 'existingBuffer'
loadAudioForClip(newClip).then(() => {
renderAudioEditor();
});
}
export function updateAudioClipProperties(clipId, properties) {
const clip = audioState.clips.find(c => c.id == clipId);
const clip = audioState.clips.find(c => String(c.id) == String(clipId));
if (clip) {
Object.assign(clip, properties);
}
}
export function sliceAudioClip(clipId, sliceTimeInTimeline) {
const originalClip = audioState.clips.find(c => c.id == clipId);
const originalClip = audioState.clips.find(c => String(c.id) == String(clipId));
if (!originalClip ||
sliceTimeInTimeline <= originalClip.startTimeInSeconds ||
@@ -115,7 +231,7 @@ export function sliceAudioClip(clipId, sliceTimeInTimeline) {
const cutPointInClip = sliceTimeInTimeline - originalClip.startTimeInSeconds;
const newClip = {
id: Date.now() + Math.random(),
id: genClipId(),
trackId: originalClip.trackId,
sourcePath: originalClip.sourcePath,
name: originalClip.name,
@@ -132,7 +248,7 @@ export function sliceAudioClip(clipId, sliceTimeInTimeline) {
volume: originalClip.volume,
pan: originalClip.pan,
gainNode: new Tone.Gain(Tone.gainToDb(originalClip.volume)),
gainNode: new Tone.Gain(originalClip.volume),
pannerNode: new Tone.Panner(originalClip.pan),
player: null
@@ -148,20 +264,19 @@ export function sliceAudioClip(clipId, sliceTimeInTimeline) {
console.log("Clipe dividido. Original:", originalClip, "Novo:", newClip);
}
// ... (resto do arquivo 'audio_state.js' sem alterações) ...
export function updateClipVolume(clipId, volume) {
const clip = audioState.clips.find((c) => c.id == clipId);
const clip = audioState.clips.find((c) => String(c.id) == String(clipId));
if (clip) {
const clampedVolume = Math.max(0, Math.min(1.5, volume));
clip.volume = clampedVolume;
if (clip.gainNode) {
clip.gainNode.gain.value = Tone.gainToDb(clampedVolume);
clip.gainNode.gain.value = clampedVolume;
}
}
}
export function updateClipPan(clipId, pan) {
const clip = audioState.clips.find((c) => c.id == clipId);
const clip = audioState.clips.find((c) => String(c.id) == String(clipId));
if (clip) {
const clampedPan = Math.max(-1, Math.min(1, pan));
clip.pan = clampedPan;
@@ -177,19 +292,19 @@ export function addAudioTrackLane() {
}
export function removeAudioClip(clipId) {
const clipIndex = audioState.clips.findIndex(c => c.id == clipId);
const clipIndex = audioState.clips.findIndex(c => String(c.id) == String(clipId));
if (clipIndex === -1) return false; // Retorna false se não encontrou
const clip = audioState.clips[clipIndex];
// 1. Limpa os nós de áudio do Tone.js
if (clip.gainNode) {
clip.gainNode.disconnect();
clip.gainNode.dispose();
try { clip.gainNode.disconnect(); } catch {}
try { clip.gainNode.dispose(); } catch {}
}
if (clip.pannerNode) {
clip.pannerNode.disconnect();
clip.pannerNode.dispose();
try { clip.pannerNode.disconnect(); } catch {}
try { clip.pannerNode.dispose(); } catch {}
}
// 2. Remove o clipe do array de estado
@@ -197,4 +312,4 @@ export function removeAudioClip(clipId) {
// 3. Retorna true para o chamador (Controller)
return true;
}
}
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